Candidates 7
$600 / mo
≈ $7200 / year net
Unreal Engine Developer
Ukraine · 1 year of experience · Pre-Intermediate ·Published yesterday
Ukraine · 1 year of experience · Pre-Intermediate ·Published yesterday
Third-person shooter is developed Unreal(Only C++) Engine 5.0 02.2023 | Present
2. Shooting range for zombies
Zombie FPS game in Unreal Engine 5(only Blueprints)
07.2022 | 08.2022
I have 11 months of experience at Gamirare.
$700 / mo
≈ $8400 / year net
Unity3D Developer
Ukraine · 1 year of experience · Upper-Intermediate ·Published 4 May
Ukraine · 1 year of experience · Upper-Intermediate ·Published 4 May
I am experienced with Google Play publishing, application page search optimization, Admob and IAP implementation.
Worked in teams of 2 and 4 members with Git.
I have made various strategy and hyper-casual games for production and have knowledge about optimization techiques.
To keep code simple and able to develop in future, I've already used different design patterns on practice - Singletone, Abstract Factory, Builder, Pool, Strategy, Observer, Mediator.
Also have experience with Photoshop for sprite editing.
$300 / mo
≈ $3600 / year net
Game Developer
Ukraine · Zhytomyr · 6 months · Intermediate ·Published 28 April
Ukraine · Zhytomyr · 6 months · Intermediate ·Published 28 April
I have studied many theoretical materials on resources such as Udemy and EdX.
$700 / mo
≈ $8400 / year net
Unity3D Developer
Ukraine · Zhytomyr · 1 year of experience · Pre-Intermediate ·Published 24 April
Ukraine · Zhytomyr · 1 year of experience · Pre-Intermediate ·Published 24 April
Global Game Jam 2023. Theme: Roots. Result: Best Overall.
The term is 7 days. A team of 4 people. The role of the lead developer. A game in the style of tower defence. I ensured effective development coordination and successful implementation of the game concept. Worked on the tower system and game balance. I also helped in solving problems and improving the system of enemies, UI and music settings.
Result: Best Overall.
**Chicken Savior
GMTK Game Jam 2023. Theme: Role Reverse.
The term is 48 hours. A team of 3 people. Core developer. A game in the genre of infinity runner. Worked on the system of endless level generation, and independent movement of the main character. Imported and configured 3D models. Engaged in level design.
**Liutomysl
Genre: Soulslike Metroidvania.
A team of 2 people. I was engaged in the development of the state machine for the main character and enemies. Using the new input system, I designed a player controller. Adjusted music effects and music. Created the visual style of the player, enemies and weapons. Worked on their animations.
$500 / mo
≈ $6000 / year net
Unity3D Developer
Ukraine · Zhytomyr · No experience · Intermediate ·Published 29 March
Ukraine · Zhytomyr · No experience · Intermediate ·Published 29 March
I have studied many theoretical materials on resources such as Udemy and EdXd
$100 / mo
≈ $1200 / year net
C# Developer
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 20 March
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 20 March
- Utilized TypeScript to develop a Telegram bot aimed at fostering user interactions and engagement.
- Implemented diverse features including chat functionalities, user profile management, and interactive prompts.
- Integrated with the Telegram API to ensure seamless communication and real-time updates within the platform.
Advertisement Site Parser C#:
- Learned efficient web scraping and HTML parsing techniques using HtmlAgilityPack.
- Managed SQL Server for data storage, ensuring seamless data manipulation and retrieval.
- Implemented asynchronous programming for improved performance and responsiveness, optimizing web requests and database interactions.
Self-generating Maze game C#:
- Learned to implement a self-generating maze using depth-first search (DFS) algorithm and recursive methods. This involved understanding the principles of DFS and recursive backtracking to create intricate and dynamically generated mazes.
- Managed the maze generation process by leveraging recursive methods to explore and carve out pathways within the maze structure. This included recursively visiting adjacent cells, backtracking when necessary, and strategically carving out paths to ensure maze connectivity and complexity.
- Explored the intricacies of maze generation algorithms, honing problem-solving skills by experimenting with different variations of the depth-first search approach. This allowed for the creation of mazes with varying levels of complexity and difficulty, enriching the learning experience while mastering the fundamentals of algorithmic design and recursion.
C# advertisment site parser;
C# self-generating maze;
$700 / mo
≈ $8400 / year net
Unity3D Developer
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 10 March
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 10 March
3 months and now on Game-design position at 3A Games
Projects:
Match3
My first project. Enum State, Observer and Factory
patterns, Coroutines, Events, ScriptableObjects, and Prefabs, Package Manager (DOTween).
Under the guidance of a mentor, I refactored code and learned how to
properly cache objects. I also became familiar with GitHub.
Duality
An attempt to create my dream game. I tried to create some elements
as microservices, such as the DragNDropService. I made use of
interfaces, abstractions Serializable structs. Was implemented a
MapGenerator with biomes, influence weights, generation settings, and
seed-based generation. Additionally, I utilized an EventBus with delegates
for OnTileSelected and OnShowGridMap events. Much of my time was
dedicated to optimization (including the use of OnBecameVisible). I also
worked on the Inventory UI. For the first time, I encountered
whiteList/blackList checks using Type (currently, I would use the Visitor
pattern). It's worth noting that this project helped me explore the realm of
Game Design. I have a deep passion for this project and dream of
completing it someday.
2D POOL
Used RequireComponent, State Machine, Collider Triggers, Collider
Matrix, Imported Objects and Pivots. FoxmindEd course part.
MotoSpeed
Used #if/#endif, Serializable classes, TimeScale, Shapes, Coroutines,
Scripted and Layers Parallax, Sounds. FoxminEd course part.
SuperSpaceSoldier
Used Joystick input, Flexible Isometric movement, Interfaces,
Animations, Sounds, Particles, States, CharacterController component,
LateUpdate(). FoxminEd course part.
Card Cut
Used Partial Class, const, States, UI (MVC), Linq.
Game Design - Цікавлюсь, вивчаю, створюю Elevator Pitch`s, працюю на part-time