Candidates 12
$2000 / mo
≈ $24000 / year net
Unity Developer
Ukraine · 3 years of experience · Upper-Intermediate ·Published 25 April
Ukraine · 3 years of experience · Upper-Intermediate ·Published 25 April
- Efficiently maintained and optimized existing applications
- Developed numerous innovative applications using Unity, focusing on VR and AR technologies
$700 / mo
≈ $8400 / year net
Unity3D Developer
Ukraine · Zhytomyr · 1 year of experience · Pre-Intermediate ·Published 24 April
Ukraine · Zhytomyr · 1 year of experience · Pre-Intermediate ·Published 24 April
Global Game Jam 2023. Theme: Roots. Result: Best Overall.
The term is 7 days. A team of 4 people. The role of the lead developer. A game in the style of tower defence. I ensured effective development coordination and successful implementation of the game concept. Worked on the tower system and game balance. I also helped in solving problems and improving the system of enemies, UI and music settings.
Result: Best Overall.
**Chicken Savior
GMTK Game Jam 2023. Theme: Role Reverse.
The term is 48 hours. A team of 3 people. Core developer. A game in the genre of infinity runner. Worked on the system of endless level generation, and independent movement of the main character. Imported and configured 3D models. Engaged in level design.
**Liutomysl
Genre: Soulslike Metroidvania.
A team of 2 people. I was engaged in the development of the state machine for the main character and enemies. Using the new input system, I designed a player controller. Adjusted music effects and music. Created the visual style of the player, enemies and weapons. Worked on their animations.
$1000 / mo
≈ $12000 / year net
Unity3D Developer
Ukraine · Zhytomyr · 3 years of experience · Pre-Intermediate ·Published 24 April
Ukraine · Zhytomyr · 3 years of experience · Pre-Intermediate ·Published 24 April
$1000 / mo
≈ $12000 / year net
Game Designer
Ukraine · Kyiv · 1 year of experience · Pre-Intermediate ·Published 22 April
Ukraine · Kyiv · 1 year of experience · Pre-Intermediate ·Published 22 April
$450 / mo
≈ $5400 / year net
Unity3D Developer
Ukraine · 1 year of experience · Intermediate ·Published 3 April
Ukraine · 1 year of experience · Intermediate ·Published 3 April
Pool 8 : Casual, Simulator, 3D game
Need for Motospeed : Casual, Racing, Adventure, Driving, 2D game
Space Soldier : Third-person shooters, Action, 3D game
Infinity Runner : Action, Arcade, Platformer, Runner, 3D game
Infinity Flight : Action, Arcade, Runner, 2D game
Spawn Attack : Action, Arcade, Spawner, 2D game
Flappy Bird : Action, Arcade, Adventures, Difficult, 2D game
proactive team player who decided to switch
from the indie industry to the path of
professionalism. Ex indie Unity 3D developer
with good knowledge of programming patterns
and design principles looking for new
propositions.
$500 / mo
≈ $6000 / year net
Unity3D Developer
Ukraine · Zhytomyr · No experience · Intermediate ·Published 29 March
Ukraine · Zhytomyr · No experience · Intermediate ·Published 29 March
I have studied many theoretical materials on resources such as Udemy and EdXd
$100 / mo
≈ $1200 / year net
C# Developer
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 20 March
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 20 March
- Utilized TypeScript to develop a Telegram bot aimed at fostering user interactions and engagement.
- Implemented diverse features including chat functionalities, user profile management, and interactive prompts.
- Integrated with the Telegram API to ensure seamless communication and real-time updates within the platform.
Advertisement Site Parser C#:
- Learned efficient web scraping and HTML parsing techniques using HtmlAgilityPack.
- Managed SQL Server for data storage, ensuring seamless data manipulation and retrieval.
- Implemented asynchronous programming for improved performance and responsiveness, optimizing web requests and database interactions.
Self-generating Maze game C#:
- Learned to implement a self-generating maze using depth-first search (DFS) algorithm and recursive methods. This involved understanding the principles of DFS and recursive backtracking to create intricate and dynamically generated mazes.
- Managed the maze generation process by leveraging recursive methods to explore and carve out pathways within the maze structure. This included recursively visiting adjacent cells, backtracking when necessary, and strategically carving out paths to ensure maze connectivity and complexity.
- Explored the intricacies of maze generation algorithms, honing problem-solving skills by experimenting with different variations of the depth-first search approach. This allowed for the creation of mazes with varying levels of complexity and difficulty, enriching the learning experience while mastering the fundamentals of algorithmic design and recursion.
C# advertisment site parser;
C# self-generating maze;
$800 / mo
≈ $9600 / year net
Game Developer
Ukraine · Zhytomyr · 1.5 years of experience · Upper-Intermediate ·Published 18 March
Ukraine · Zhytomyr · 1.5 years of experience · Upper-Intermediate ·Published 18 March
Crafting Environmental Mechanics: Designing how players interact with the game world, from object manipulation to puzzle-solving, heightens suspense and immersion.
Managing Health and Injuries: With danger at every turn, overseeing the protagonist's well-being is crucial. Systems simulate vulnerability, including healing, injury effects, and environmental impacts, adding tension and strategy to survival.
Game Saving and Restoration: Robust mechanisms ensure a seamless experience, allowing players to save and resume their journey through the narrative at any point.
Knowledge in Scriptwriting: Capable of crafting compelling narratives and dialogue for games, enhancing storytelling and player immersion through engaging scripts that bring characters and worlds to life.
Opportunities for development: I want to be able to constantly improve my skills and learn new technologies in order to remain a highly qualified professional.
Teamwork: I want to work in a supportive atmosphere where collaboration and sharing of ideas are key elements of the work process.
Work Balance: It is important to me to be able to maintain a healthy work balance in order to have time for personal interests and development.
$700 / mo
≈ $8400 / year net
Unity3D Developer
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 10 March
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 10 March
3 months and now on Game-design position at 3A Games
Projects:
Match3
My first project. Enum State, Observer and Factory
patterns, Coroutines, Events, ScriptableObjects, and Prefabs, Package Manager (DOTween).
Under the guidance of a mentor, I refactored code and learned how to
properly cache objects. I also became familiar with GitHub.
Duality
An attempt to create my dream game. I tried to create some elements
as microservices, such as the DragNDropService. I made use of
interfaces, abstractions Serializable structs. Was implemented a
MapGenerator with biomes, influence weights, generation settings, and
seed-based generation. Additionally, I utilized an EventBus with delegates
for OnTileSelected and OnShowGridMap events. Much of my time was
dedicated to optimization (including the use of OnBecameVisible). I also
worked on the Inventory UI. For the first time, I encountered
whiteList/blackList checks using Type (currently, I would use the Visitor
pattern). It's worth noting that this project helped me explore the realm of
Game Design. I have a deep passion for this project and dream of
completing it someday.
2D POOL
Used RequireComponent, State Machine, Collider Triggers, Collider
Matrix, Imported Objects and Pivots. FoxmindEd course part.
MotoSpeed
Used #if/#endif, Serializable classes, TimeScale, Shapes, Coroutines,
Scripted and Layers Parallax, Sounds. FoxminEd course part.
SuperSpaceSoldier
Used Joystick input, Flexible Isometric movement, Interfaces,
Animations, Sounds, Particles, States, CharacterController component,
LateUpdate(). FoxminEd course part.
Card Cut
Used Partial Class, const, States, UI (MVC), Linq.
Game Design - Цікавлюсь, вивчаю, створюю Elevator Pitch`s, працюю на part-time
$600 / mo
≈ $7200 / year net
Unreal Engine Developer
Ukraine · 1 year of experience · Pre-Intermediate ·Published 4 March
Ukraine · 1 year of experience · Pre-Intermediate ·Published 4 March
Third-person shooter is developed Unreal(Only C++) Engine 5.0 02.2023 | Present
2. Shooting range for zombies
Zombie FPS game in Unreal Engine 5(only Blueprints)
07.2022 | 08.2022
I have 11 months of experience at Gamirare.
- 1(current)
- 2