Candidates 316
$4000 / mo
≈ $48000 / year net
Senior Unity Developer
Ukraine · 5 years of experience · Advanced/Fluent ·Published today
Ukraine · 5 years of experience · Advanced/Fluent ·Published today
As an experienced developer, I hold the position of Technical Lead for Unity projects, I have managed complex VR/AR/MR projects from start to finish. I excel at delegating tasks, managing resources and fostering an innovative environment for team collaboration.
As Unity3D C# Developer worked as Lead Developer on an educational enterprise project. Worked with AR foundation, AR Kit, Oculus Quest 1/2, Oculus Rift, MRTK (Holo Lens 2 integration), Photon Networking, Firebase SDK, in-app purchase, Jobs System. Create custom in-game physics for enterprise customers, create 2D/3D Android/iOS games.
Main Skills:
- SDKs: DI/IOC (Zenject), Dotween, UniTasks (or any async operation), UniRx
- Analytics: Firebase, Crashlytics, GameAnalytics, Facebook Analytics
- Services: AWS, Firebase Services (Auth, Database, Cloud Functions, etc)
- Platforms: mobile (Android/IOS), PC (Window/Mac), VR (Quest 1/2/3/Rift)
- Networking: Web sockets, RestAPI, Photon
- CI/CD: GitHub, Unity Cloud Build, Jenkins
- Asset Management: Asset Bundles, Addressables
- SQL and databases: MySQL/MSSQL
General Skills:
- Planning and Time management: Jira, Trello, GitHub Projects
- Version control: Git (GitHub, Bitbucket), git bash, git submodules
- Documentation: Jira Confluence, Notion, etc
$2400 / mo
≈ $28800 / year net
Game UI/UX Designer
Ukraine · Lviv · 3 years of experience · Intermediate ·Published today · In passive search
Ukraine · Lviv · 3 years of experience · Intermediate ·Published today · In passive search
- 3 years of work as a Game UI/UX Designer
- Released casual genre games projects in my portfolio
- Ability to develop project UI style from scratch
- Confident understanding of UX
- Experience with mentoring and leading a team
- Experience working with Unity and UE
- Confident knowledge of 2D
- Experience building and implementing processes to improve project development efficiency
- Experience working on Adventure games and other projects with similar gameplay
I was engaged in building a design process, carried out mentoring work, independently found clients, and skill-up for staff.
I take part in updating the official website, and logo redesign for sites and applications.
a friendly team focused on the useful result of the product, working flexibly and valuing each team member.
$5000 / mo
≈ $60000 / year net
Team Lead, Tech Lead
Ukraine · 10 years of experience · Advanced/Fluent ·Published today
Ukraine · 10 years of experience · Advanced/Fluent ·Published today
$1300 / mo
≈ $15600 / year net
Technical Artist, VFX Artist, 3D Artist
Ukraine · 7 years of experience · Pre-Intermediate ·Published today
Ukraine · 7 years of experience · Pre-Intermediate ·Published today
Cтворенням: 3d моделей, дизайном інтерфейсу його інтеграція, оптимізацією для мобільних платформ (memory / draw call optimization), своренням Asset Bundles, створенням шейдерів (Shader Graph, Amplify Shader Editor, HLSL), VFX, анімацією, DoTween, скриптів С#, Editor tools - які полегшують роботу з своренням рівнів та ефектів.
Не цікавлять - Ферми, сітібілдери, слоти ітд.
$3500 / mo
≈ $42000 / year net
Unity3D Developer C# / C++
Ukraine · Kyiv · 4 years of experience · Intermediate ·Published today · In passive search
Ukraine · Kyiv · 4 years of experience · Intermediate ·Published today · In passive search
My responsibilities:
- Developing new feature for core mechanics;
- Implementing third-party module;
- Fixing bugs / maintance project / optimize;
- Solution refactoring;
- Pull-requests review;
- Working with various SDKs (AppLovin, Firebase) in the context of analytics and more;
- A/B testing;
Version control used github , GitLab and Bitbacket. Worked with both the Git Bash console and Source Tree.
A little familiar with AR tools Vuforia.
Soft-skills:
- Present and explenetion solution;
- Have 3 years of leader ships in a related field;
- Work in team;
- Сommunicable;
Hands on experience with Zenject, UniRx, DoTween, Shader Graph, etc.
It can be useful for project planning, make correct priority for best solution for business and for tech part.
I`m free to hear critics and make some retrospective for my solution.
The most interesting are complex projects: shooters, platformers, fighting games, metroidvanias.
Games with AR.
I want to try my hand at a really big project.
$8000 / mo
≈ $96000 / year net
Product manager, Game Producer
Romania · 3 years of experience · Advanced/Fluent ·Published today · In passive search
Romania · 3 years of experience · Advanced/Fluent ·Published today · In passive search
Applovin (working knowledge)
Appmetrica (working knowledge)
AppsFlyer (working knowledge);
Amplitude (working knowledge);
Agile understanding;
A/B testing (theory and practical knowledge);
General ASO;
DCM (advanced);
GTM (advanced)
Marketing and Product metrics knowledge;
Google Analytics (reporting, managing);
Google Adwords Basics;
FB/IG marketing (ATOM certification, working experience);
Writing (more than 100 articles and more than 1000 pages of academic papers
written);
Managed 2 internal teams and projects of 6+ external game studios simultaneously;
Managed team of 15 people (doubled team efficiency and product quality in 3 months)
1000+ pages written (including technical topics);
Experience working with big marketing campaigns (overall budget $1mil+);
A competitive salary, a friendly team, and the ability to grow.
Courses and opportunities for personal and professional growth.
Flexible working hours.
Monotonous work is not accepted.
$3000 / mo
≈ $36000 / year net
Game Designer
Czechia · More than 10 years of experience · Upper-Intermediate ·Published yesterday
Czechia · More than 10 years of experience · Upper-Intermediate ·Published yesterday
Game Editors: Unity, Unreal, Core, Quake, Cryengine, Construct, Divinity, Game Maker, Stencyl, Wonder Worlds, Dreams, Staredit
Docs: Google (Docs, Slides, Spreadsheets), Microsoft Office, Wiki, MindMap
Analytics: FireBase, Google Analytics, Unity Analytics, Delta DNA, Devtodev, Self-made
Art: Photoshop, Coreldraw
PM: Atlassian (Jira, Trello), Git
UI/UX: JustInMind, Figma, Pixate
GAME DESIGN EXPERIENCE
2023-now | Bohemia Interactive (AAA)
First Person Shooter, Strategy
- Gameplay & Systems Design: Features, Economy, FPS Combat, Progression, UI/UX, GDD, LiveOps
- Analytics: Players Data, Auditory research, Competitors Deconstruction, Features analysis
2022-2023 | Room8 Studio (mobile+AAA)
Strategy, RPG
- Auditory research, Competitors Deconstruction, Features analysis
- Gameplay & Systems Design: Economy, Combat, Progression, UI/UX, GDD
- Analytics, LiveOps, Configuration
2016-2022 | Catalyst Apps (mobile)
4 different RPG Battlers and 3 different Match3 games
- Gameplay & Systems Design: Turn-based Battle, Bot’s AI, Real-Time Battle, Turn-based Metagame, Real-Time Metagame, Procedural and Predefined Events, Monetization, Sound systems
- Combat Balance: PC stats, NPC stats, PvP events, Objects, Levels, Weapons
- Economy design: Currencies, Prices, Rewards, Events calendar
- Level design: Metagame Maps population, Rhythm, Progression and Learning curve
- Analytics: Tracking system creation, A/B tests, LiveOps
- Configuration System creation & support
- UI\UX: Everythhing
- Story: Lore, Races and Classes description and relationship
- Localization System creation & support
- GDD: Design guides, Game Bible
2015-2016 | Yarki Studio (mobile)
Arcade Physics-based Puzzle for kids, Match3
- Systems & Level design
- GDD: Design guides
2014-2015 | Almost Software (mobile)
Action Tower Defense
- UI\UX
- Combat&Balance: PC stats, NPC stats, Objects, Levels, Economy
- Level design: Rhythm, Progression, Learning curve, Monetization
- Story: Storyline & Dialogues
- GDD: Design guides, Press-kits
ENGINEERING EXPERIENCE
2004-2014 | Beta TV Com
Lead Engineer of Radiophysics and Electronics
- Quality Management System developing/maintaining
- Metrological trials, Technical documentation
- Developing/engineering of Optoelectronics and Antennas systems
ART DESIGN EXPERIENCE
2010-2014 (part time) | PIXEL HALL
Lead Designer
- Technical design: Logo, Brandbook
- Printable Advertising
- Photography, Retouch
CERTIFICATES
Concept in Game Development | May 2015 | Swinburne University of Technology
Gamedesign: On the other side of the game | Apr 2016 | Wargaming
Mobile Game Marketing | May 2020 | devtodev
Game Analytics | May 2020 | devtodev
Live Ops In Games | May 2020 | devtodev
Hyper-casual Games | Jun 2020 | devtodev
A/B Tests In Games | Jan 2021 | devtodev
EDUCATION
2005 Donetsk National University
M.D. of Radiophysics and Electronics
M.D. of Journalism
RECOMMENDATIONS
Please visit Recommendations section at linkedin
$4500 / mo
≈ $54000 / year net
Unity 3D Developer
Poland · 5 years of experience · Upper-Intermediate ·Published yesterday
Poland · 5 years of experience · Upper-Intermediate ·Published yesterday
I'm familiar with version control systems (mostly GIT, but also have an experience with SVN), Atlassian stack (SourceTree, Jira, Confluence, Bitbucket), as well as Zenject(DI) and Mirror (Networking) frameworks.
I can speak Polish and English (both certified by IELTS and NAWA) as well as Ukrainian as mother tongue.
Im case of any questions I can also provide refferences to Team Leads in order to get feedback about me :)
$3000 / mo
≈ $36000 / year net
Tech Artist, Lead/Senior QA
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
Experience with mobile/desktop/console/web game apps testing, experience with game engine testing (Unreal Engine 4/5)
Project: Tom Clancy's Rainbow Six Extraction - PC/Console game, over 3 million users in first week after release
Searching for issues & creating bug reports
Smoke, regression, functional testing
Working in collaboration with studios around the world
Executing test plans with unique and complicated test cases for a popular large-scale AAA game
Task/people coordinating in sub-team
Mentoring newcomers
Creating daily progress reports, trackers
Maintaining an overall friendly atmosphere :)
Project: RealmCraft, IOS/Android game, over 100 millions downloads
Provided the quality of development in Unity and the final product on mobile phones (Android\IOS)
Designed a lot of test cases for game functionality
Worked closely with developers
Created and executed test documentation - checklists, test plans
Project: Scatter Slots, IOS/Android/PC/Facebook game, over 10 millions downloads
Performed the full test cycle on the web, desktop, and mobile versions of the product, from the start to release
Created and executed all sorts of test documentation
Successfully shipped 5 slots
Provided the testing of all game mechanics, UI\UX, content, logs, features integration
Project: Unreal Engine 5, PC/Mac game engine, "most successful videogame engine" by Guinness World Records
Performed functional / smoke / sanity / regression testing of the game engine
Worked with the latest generations of consoles (environment development setup, troubleshooting)
Created documentation for internal resources
Was a mentor at UE 5 C++ development courses
Provided testing of VR educational platform (API testing, Unity testing, web&mobile testing)
At the EPAM level, made presentations on the features of game testing
Project: MetaLife, IOS/Android game, upcoming release
Provided the quality of development in Unity and the final product on mobile phones (IOS)
Worked closely with developers on startup project
Created and executed test documentation - checklists, regression plans
Provided the testing of all game mechanics, UI\UX, content, logs, features integration
Worked as technical artist on 3D bugfixes, assets implementations, shaders creations, plugins setup
$2000 / mo
≈ $24000 / year net
Unity Developer
Ukraine · 3 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · 3 years of experience · Upper-Intermediate ·Published yesterday
- Efficiently maintained and optimized existing applications
- Developed numerous innovative applications using Unity, focusing on VR and AR technologies