Candidates 113
$600 / mo
≈ $7200 / year net
C++ Developer
Ukraine · 1 year of experience · Upper-Intermediate ·Published today
Ukraine · 1 year of experience · Upper-Intermediate ·Published today
Programming game mechanics and logic
Game resource optimization
Network programming
Design patterns
Algorithms and Data Structures
$3000 / mo
≈ $36000 / year net
C++ & Unreal Engine 4/5 Developer
Germany · 2 years of experience · Advanced/Fluent ·Published yesterday
Germany · 2 years of experience · Advanced/Fluent ·Published yesterday
• Unannounced game
Responsibilities:
• Creating new gameplay features and enhancements to existing ones.
• Game optimization
• Troubleshooting and fixing code issues
• Refactoring legacy codebase
• Working with UI
• Creating and maintaining technical documentation to ensure code is easily understood and used by other developers.
• Collaborating with other developers/designers to solve complex problems.
• Proficiency in decomposition and further estimation of the scope of problems with a realistic duration of work.
• AMD FidelityFX™ Super Resolution 2.0 (FSR 2.0) integration.
• Finding game bottlenecks | Working with Unreal Insight and AMD Radeon GPU Profiler.
$1200 / mo
≈ $14400 / year net
QA Engineer
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published yesterday
QA Engineer
- Domain: Game dev (Desktop, Mobile)
From October 2022 till present
"QAX" Company
Junior QA Engineer
4 different projects, web testing.
Tools: testrail, jira, confluence, GitHub, browserstuck, dev tools, postman, etc.
From January 2022 to October 2022
COURSES
Company: QATestLab From October 2021 To December 2021
$750 / mo
≈ $9000 / year net
3D / Environment / Technical / Level / Artist
Ukraine · Kyiv · 1 year of experience · Intermediate ·Published 23 April
Ukraine · Kyiv · 1 year of experience · Intermediate ·Published 23 April
Created interior and exterior level design
Modeled buildings and architecture static meshes
Created collisions
Working with materials
Technical Artist at Fractured Byte - 6 months
Optimized Polycount
Instancing and merging static meshes
Worked with LOD’s
Created procedural Foliage
Replaced materials
$1000 / mo
≈ $12000 / year net
3D Artist / Environment artist
Ukraine · Dnipro · 2 years of experience · Intermediate ·Published 22 April
Ukraine · Dnipro · 2 years of experience · Intermediate ·Published 22 April
Пайплайн:
— High poly (Создание в Maya под Sub-div с доработкой в Zbrush)
— Low poly/ретоп (Maya)
— Бейк (Marmoset/Substance)
— Fix texture (Photoshop)
— Текстуринг (Substance painter)
— Экспорт и сборка в движке (UE4/Unity)
— Рендер (Marmoset toolbag, KeyShot)
— Создание атласов, сборка модульного окружения
— Опыт создания игровых ассетов (коллизии, LOD, прочие технические аспекты).
— Опыт создания PBR материалов.
— Опыт оптимизации ассетов для видеоигр.
I create assets for game engines or visualization.
Pipeline:
— High poly (Created in Maya under Sub-div with refinement in Zbrush)
— Low poly/retop (Maya)
— Bake (Marmoset/Substance)
— Fix texture (Photoshop)
— Texturing (Substance painter)
— Export and assembly in the engine (UE4/Unity)
— Render (Marmoset toolbag, KeyShot)
— Creation of atlases, assembly of modular environment/
— Experience in creating game-ready assets (collisions, LODs, other technical aspects).
— Experience in creating PBR materials.
— Experience in optimizing assets for video games.
The main achievements were in engineering, as I had experience in the rocket industry, in the food industry, I was in a good position as Chief Project Engineer, I have experience in managing people, I work well in a team. In the gaming industry Achievements are yet to come.
Точно не хотел бы заниматься анимацией и VFX.
I want to create props, environments, weapons and vehicles, I like modeling and texturing, I want to continue to develop in this direction. In the future I really want to master character creation, but this is a little further in the future.
I would definitely not want to do animation and VFX.
$700 / mo
≈ $8400 / year net
3D Environment Artist
Ukraine · Poltava · 2 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · Poltava · 2 years of experience · Upper-Intermediate ·Published 22 April
In 2023 started serios education to professionalize my skills, in particular ArtCraft course 3D Pro Pipelines. Now seeking opportunities in the game development industry to apply my expertise in creating stunning game worlds.
My skills are grounded in professional pipelines, with a preference for working with Unreal Engine. While I primarily work in the realistic style, I also have experience with stylized art.
Also want to add that I'm working with 3D since 2005 in the categories of modeling, visualization, and animation.
$1500 / mo
≈ $18000 / year net
UE Developer/GameDesign
Ukraine · 2 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · 2 years of experience · Upper-Intermediate ·Published 22 April
2+ years in indie game development of casual mobile games and prototyping mid-core simulators on PC. 1 Year of comercial UE experience on crypto-games projects
$800 / mo
≈ $9600 / year net
Game Designer
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 22 April
Worked on such projects as
"Assasins Creed Rebellion": post-release support of the game, testing of the new heroes, maps, and campaigns. Work with JIRA and game-design/balance documents
Unannounced project: established workflow from zero, worked on a project from the start of development, created JIRA dashboards, and tickets, worked in collaboration with the dev team on design documents
Roller Champions (STADIA): created test guides for new employees, created test cases, excel documents for tracking workflow, worked with game logs, JIRA, Confluence
The crew: Motorfest: UI/UX prototyping, Implementing UI into the game engine according to design, work in collaboration with UI/UX designers and game designers on in-game UI, FIGMA, Jira, Miro boards.
As a Narrative Game designer I have helped the Octo Games team release 6 titles.I had to take on many different responsibilities. In addition to writing concept documents, scripts, character development and the story flow itself, I sometimes worked on developing and prototyping game mechanics, locations and solutions that would help the players to better immerse themselves in the game.
I had an intership with Nordcurrent as a Game Designer. During my work I was developing live-ops events, balancing event rewards, shop items and planned LiveOps roadmap.
I am actively developing as a Game Designer and studying new technologies and materials. I have experience in creating balance sheets, level design and working on various in-game aspects.
I plan to deepen my knowledge and therefore do not miss the opportunity to study various courses and articles on these topics.
I've completed a lot of courses such as: "Introduction to Game Design" by California Institute of Arts, "Software security" by University of Maryland and many more
Developed a bunch of game concepts, content sheets and even my own TTRPG system for some friendgroup activity based on Fate franchise.
$1700 / mo
≈ $20400 / year net
Gameplay Programmer
Nigeria · 2 years of experience · Advanced/Fluent ·Published 22 April
Nigeria · 2 years of experience · Advanced/Fluent ·Published 22 April
$1000 / mo
≈ $12000 / year net
Game Designer
Ukraine · Rіvne · 1 year of experience · Advanced/Fluent ·Published 22 April
Ukraine · Rіvne · 1 year of experience · Advanced/Fluent ·Published 22 April
I'm a dedicated Game Designer, who started his journey since January 2023. Have a strong understanding of game and level design theory, i aim to be an expert in technical game design, so I have mastered Unity at an advanced level and UE at a basic level.
The main skills are:
- Crafting game idea -> converting it into pitch/concept;
- Writing and presenting GDD;
- Development and implementation of varios Game Design aspects(Mechanics, Balance, UX, Monetization, Documentation for technical experts such as programmers, other designers and artists);
- I have my hands on prototyping in Unity C# core/meta gameplay(Cases in portfolio);
- Prototyping in UE using Blueprints;
- Creating simple UI as a references using Figma;
- Deconstructing games to provide fresh ideas;
- Researching best practices and presenting the data to the team.
I have experience designing and developing games for each popular platform in the following genre: RPG, MOBA, MMO, Roguelike/Roguelite,Turn-based strategies, RTS.
To check my portfolio, please, message me.
RoboDreams Unity Developer diploma.