Candidates 7
$1000 / mo
≈ $12000 / year net
Unity3D Developer
Ukraine · Zhytomyr · 3 years of experience · Pre-Intermediate ·Published 24 April
Ukraine · Zhytomyr · 3 years of experience · Pre-Intermediate ·Published 24 April
$1000 / mo
≈ $12000 / year net
Game Designer
Ukraine · Kyiv · 1 year of experience · Pre-Intermediate ·Published 22 April
Ukraine · Kyiv · 1 year of experience · Pre-Intermediate ·Published 22 April
$450 / mo
≈ $5400 / year net
Unity3D Developer
Ukraine · 1 year of experience · Intermediate ·Published 3 April
Ukraine · 1 year of experience · Intermediate ·Published 3 April
Pool 8 : Casual, Simulator, 3D game
Need for Motospeed : Casual, Racing, Adventure, Driving, 2D game
Space Soldier : Third-person shooters, Action, 3D game
Infinity Runner : Action, Arcade, Platformer, Runner, 3D game
Infinity Flight : Action, Arcade, Runner, 2D game
Spawn Attack : Action, Arcade, Spawner, 2D game
Flappy Bird : Action, Arcade, Adventures, Difficult, 2D game
proactive team player who decided to switch
from the indie industry to the path of
professionalism. Ex indie Unity 3D developer
with good knowledge of programming patterns
and design principles looking for new
propositions.
$500 / mo
≈ $6000 / year net
Unity3D Developer
Ukraine · Zhytomyr · No experience · Intermediate ·Published 29 March
Ukraine · Zhytomyr · No experience · Intermediate ·Published 29 March
I have studied many theoretical materials on resources such as Udemy and EdXd
$800 / mo
≈ $9600 / year net
Game Developer
Ukraine · Zhytomyr · 1.5 years of experience · Upper-Intermediate ·Published 18 March
Ukraine · Zhytomyr · 1.5 years of experience · Upper-Intermediate ·Published 18 March
Crafting Environmental Mechanics: Designing how players interact with the game world, from object manipulation to puzzle-solving, heightens suspense and immersion.
Managing Health and Injuries: With danger at every turn, overseeing the protagonist's well-being is crucial. Systems simulate vulnerability, including healing, injury effects, and environmental impacts, adding tension and strategy to survival.
Game Saving and Restoration: Robust mechanisms ensure a seamless experience, allowing players to save and resume their journey through the narrative at any point.
Knowledge in Scriptwriting: Capable of crafting compelling narratives and dialogue for games, enhancing storytelling and player immersion through engaging scripts that bring characters and worlds to life.
Opportunities for development: I want to be able to constantly improve my skills and learn new technologies in order to remain a highly qualified professional.
Teamwork: I want to work in a supportive atmosphere where collaboration and sharing of ideas are key elements of the work process.
Work Balance: It is important to me to be able to maintain a healthy work balance in order to have time for personal interests and development.
$700 / mo
≈ $8400 / year net
Unity3D Developer
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 10 March
Ukraine · Zhytomyr · 1 year of experience · Intermediate ·Published 10 March
3 months and now on Game-design position at 3A Games
Projects:
Match3
My first project. Enum State, Observer and Factory
patterns, Coroutines, Events, ScriptableObjects, and Prefabs, Package Manager (DOTween).
Under the guidance of a mentor, I refactored code and learned how to
properly cache objects. I also became familiar with GitHub.
Duality
An attempt to create my dream game. I tried to create some elements
as microservices, such as the DragNDropService. I made use of
interfaces, abstractions Serializable structs. Was implemented a
MapGenerator with biomes, influence weights, generation settings, and
seed-based generation. Additionally, I utilized an EventBus with delegates
for OnTileSelected and OnShowGridMap events. Much of my time was
dedicated to optimization (including the use of OnBecameVisible). I also
worked on the Inventory UI. For the first time, I encountered
whiteList/blackList checks using Type (currently, I would use the Visitor
pattern). It's worth noting that this project helped me explore the realm of
Game Design. I have a deep passion for this project and dream of
completing it someday.
2D POOL
Used RequireComponent, State Machine, Collider Triggers, Collider
Matrix, Imported Objects and Pivots. FoxmindEd course part.
MotoSpeed
Used #if/#endif, Serializable classes, TimeScale, Shapes, Coroutines,
Scripted and Layers Parallax, Sounds. FoxminEd course part.
SuperSpaceSoldier
Used Joystick input, Flexible Isometric movement, Interfaces,
Animations, Sounds, Particles, States, CharacterController component,
LateUpdate(). FoxminEd course part.
Card Cut
Used Partial Class, const, States, UI (MVC), Linq.
Game Design - Цікавлюсь, вивчаю, створюю Elevator Pitch`s, працюю на part-time
$700 / mo
≈ $8400 / year net
Unity3D Developer
Ukraine · 1 year of experience · Upper-Intermediate ·Published 3 March
Ukraine · 1 year of experience · Upper-Intermediate ·Published 3 March
I am experienced with Google Play publishing, application page search optimization, Admob and IAP implementation.
Worked in teams of 2 and 4 members with Git.
I have made various strategy and hyper-casual games for production and have knowledge about optimization techiques.
To keep code simple and able to develop in future, I've already used different design patterns on practice - Singletone, Abstract Factory, Builder, Pool, Strategy, Observer, Mediator.
Also have experience with Photoshop for sprite editing.