Candidates 5
$800 / mo
≈ $9600 / year net
Game Developer
Ukraine · Odesa · 2 years of experience · Intermediate ·Published 5 April
Ukraine · Odesa · 2 years of experience · Intermediate ·Published 5 April
Responsibilities: development and implementation of game mechanics, development of game levels, work with visual effects, narrative design and script, programming game functionality, processing and embedding sound effects.
$500 / mo
≈ $6000 / year net
Game designer
Ukraine · 1 year of experience · Advanced/Fluent ·Published 3 April
Ukraine · 1 year of experience · Advanced/Fluent ·Published 3 April
Big game experience in many genres.
Basic understanding of Game design theory and creation of GDD.
Creativity and innovation in the development of game mechanics and concepts.
Knowledge of game design principles and experience in creating game levels.
Experience with Unity
Ability to work in a team and communicate with other team members
Experience in creating game balances and economies.
Analytical abilities to analyze game data and user experience.
The desire to learn new technologies and methods of work in order to improve the quality of the
gameplay.
Additional skills
Understanding of software testing theory (Types of testing, software development models, SDLC,
test design techniques).
Ability to create test documentation (Test Cases, checklists, bug reports).
Understanding of HTML, CSS syntax. Ability to use DevTools.
Basic knowledge of software development models (Agile/Scrum/Kanban)
Working experience with project tracking systems - Jira, Github,
Confluence, Miro, Slack Experience working with databases – Postgresql, Ms Access, Mongodb
Wiki maintenance and updating
Tester remotely
March 2010 - June 2018
Wargaming
IT
Testing flagship games (WoT, WoWP, WoWS). Map and technique balancing tests. Testing applications, web applications and mobile applications. Suggestions for improving projects.
Creation of feedbacks and communication with project developers.
Using different types of testing – Integration, functional, performance, smoke
Writing bug reports in Jira.
Support, content creator
2018 - 2022
Hawk.live
Start up project hawk.live.
Support users via emails.
Deal with contracts, companies.
Making content with photoshop and adobe premiere.
Wiki maintenance and updating
Manual testing using devtools
QA volunteer
2020 – 2021.
Alter Games
Testing the game “Partisans 1941” from early alpha builds. Maintenance and search for bugs until the release of the game. Balancing, feedbacks, bug reports. Listed in the game's credits.
Tester remotely
Apr 2022 – at the present time.
1C Entertainment – Fulqrum Games
Focus test group. Carrying out smoke and stress tests, balance tests.
Compiling bug reports in jira.
Game designer, Tester
August 2022
Ravenhearst, Divinity and Beyond
Internet
Change and improvement of mods for the global mod Ravenhearst for the game "7 days to die" and Divinity and Beyond in Divinity original sin 2.
Testing and balancing improvements to existing mods in.
Writing feedbacks and bugs in trell
"Tester from the begining. Free course by Artem Rusov" (2022)
Diploma for testing
2017
Diploma for contribution in the development of World of Warships.
$900 / mo
≈ $10800 / year net
Unity3D Developer
Ukraine · Odesa · 1 year of experience · Intermediate ·Published 16 March
Ukraine · Odesa · 1 year of experience · Intermediate ·Published 16 March
- Strong knowledge of c#
- Knowledge of OOP, SOLID, data structures, patterns
- Development of games for mobile devices
- Game optimization (reducing the number of draw-calls, reducing the build size, optimizing the code)
$800 / mo
≈ $9600 / year net
Junior Game Designer
Ukraine · 2 years of experience · Pre-Intermediate ·Published 9 March
Ukraine · 2 years of experience · Pre-Intermediate ·Published 9 March
$500 / mo
≈ $6000 / year net
Unity Developer
Ukraine · Odesa · 1 year of experience · Pre-Intermediate ·Published 2 March
Ukraine · Odesa · 1 year of experience · Pre-Intermediate ·Published 2 March
Один із проектів, над яким я працював, була казульна гра на мобільний пристрій. Я відповідав за розробку механік та UI.
Також брав участь у розробці AR додатку з крипто іграми. Моя роль полягала у створенні взаємодії з об'єктами у доповненій реальності, механіки гри, забезпечуючи їхню коректну анімацію та реакцію на взаємодію з користувачем.
У моїх майбутніх планах - постійне поглиблення знань у розробці ігор та AR застосуваннях. Я хочу досліджувати нові можливості.