Candidates 77
$1500 / mo
≈ $18000 / year net
Manual QA Engineer
Ukraine · Kyiv · 2.5 years of experience · Intermediate ·Published yesterday
Ukraine · Kyiv · 2.5 years of experience · Intermediate ·Published yesterday
$1500 / mo
≈ $18000 / year net
2d animator
Ukraine · Kyiv · 2.5 years of experience · Upper-Intermediate ·Published 25 April · In passive search
Ukraine · Kyiv · 2.5 years of experience · Upper-Intermediate ·Published 25 April · In passive search
Prepared VFX in Adobe Photoshop and After Effects
Created storyboards for animations
Good knowledge in technical aspects of optimization process
Worked with clients to understand their needs
Worked closely with developers and artists
$1500 / mo
≈ $18000 / year net
Unity Developer
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 25 April · In passive search
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 25 April · In passive search
I have skills in setting up Unity scenes, animation, level design, sound design, writing C# scripts, SDK integration, UI, DOTween.
Created 3D game prototypes: runners, car driving, top-down games, isometric games.
Developed and published a 2D Hypercasual, Action game called Pulse Pounder. Which is currently available in the play market. I was involved in all stages of the game: ideation, prototyping, scripting, implementation of various mechanisms, customization of user interface elements, integration of advertising SDKs, publishing and updating of the game.
I worked on the development of a text-based online RPG game, which was developed on ASP.NET using the MVC pattern. Engaged in the development and integration of new mechanics into the game.
I worked on the creation and integration into the TPS ММОRPG game of procedural 3D animation. Used for this Unity Rigging Animation
More than 1 year of freelance work experience
More than 1 year of commercial experience
$2000 / mo
≈ $24000 / year net
Level Designer / World Designer
Ukraine · 2 years of experience · Intermediate ·Published 25 April
Ukraine · 2 years of experience · Intermediate ·Published 25 April
- Levels (636 new levels)
- Bosses
- Analytics-based level improvement
- New modes: Limited event, Hardcore levels
- Seasonal missions configuration (missions & reward points) - Leagues configuration (reward for activities)
- World map
Infantry Attack: Battle 3D FPS
- Hardcore event (attack waves, units & bosses config)
- Hard level attack mode (levels, units & structures config)
- Hard level defence mode (levels, units config)
- Hard mode (attack waves configuration)
- Seasonal missions configuration (missions & reward points)
$1600 / mo
≈ $19200 / year net
Project Manager
Ukraine · 2.5 years of experience · Advanced/Fluent ·Published 24 April
Ukraine · 2.5 years of experience · Advanced/Fluent ·Published 24 April
Experienced in writing technical requirements, preparing product roadmaps, team management and analytics. Also worked with ASO and UA (Google Ads, Facebook Ads).
Experience:
PRODUCT MANAGER / PROJECT MANAGER
AntiSchool Online | Feb 2024 - present
- Market Research
- Product Planning
- Team Management
- Writing Technical Requirements
- Working with Analytics
- Paid User Acquisition
- App Store Optimization
PRODUCT MANAGER / GAME DESIGNER
Bini Games | May 2023 - Nov 2023
- Writing GDD
- Team management
- Designing and implementing game features
- Working with project's KPI
- UX design
GAME PRODUCER (in my own studio)
Matsur Studio | Mar 2022 - now
- Full cycle of development from idea to release
- UX design
- Game design
- Product management
- Coding
- Game release on Android & iOS
GAME DESIGNER / PRODUCT OWNER
Chess and Checkers Games | Apr 2022 - May 2023
- Writing GDD
- Team management
- Designing and implementing game features
- Working in Firebase (analytics, A/B testing, remote configs)
- UX design in Figma, FigJam
- Game balancing
- Product planning and roadmaps
GAME DESIGNER
PlayMe Studio | Aug 2021 - Nov 2021
- Writing GDD
- Team management
- Designing and implementing game features
- UX design in Figma, FigJam
- Narrative design & writing
$1500 / mo
≈ $18000 / year net
Game Designer
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · Kyiv · 3 years of experience · Upper-Intermediate ·Published 22 April
Creating GDD documentation, pitching;
Game Design;
Level Design;
The logic of the level, maze;
Game mechanics, Blueprints;
Character mechanics, interaction;
Animation Blueprints;
Locomotion statements, animation blending
locomotion statements, animation blending game concept design, game content design, concept design, game balance, balance design, game flow, user flow, core mechanics design
$600 / mo
≈ $7200 / year net
Junior Technical Game Designer/Technical Artist/Level Designer
Ukraine · Kyiv · 3 years of experience · Pre-Intermediate ·Published 22 April
Ukraine · Kyiv · 3 years of experience · Pre-Intermediate ·Published 22 April
Business Dude: Idle Arcade Game
Виконував такі завдання як Junior Level Designer:
Розробка 2D схем дизайну рівня
Створення блокауту.
Налаштування ігрових префабів та інтеграція Арту.
Створення ігрових локацій та їх наповнення контентом.
Налаштування ігрового оточення.
Прописання ітерацій для існуючих механік.
Розробка нових механік для ігрових рівнів.
Тестування, оптимізація та балансування рівнів.
Складання та супровід дизайн-документів (ТЗ) для художників, аніматорів, програмістів.
Проєктування ігрових рівнів у Unity.
Активний контакт із усіма відділами розробки.
Робота з Unity, Git, Figma, Trello, Google docs.
Працював на таких проєктах як Content Programmer - Technical Artist:
Family Zoo: The Story Casual Match 3 Game
Виконував такі завдання як Technical Artist:
Інтеграція балансу та нагород за документом гейм-дизайнера.
Робота зі сценарієм та наповненням сюжету.
Інтеграція 2D та 3D анімацій. Інтеграція спайна.
Базові навички роботи зі сценою та налаштування білдингів.
Виконував такі завдання як QuestsTechnical Artist:
Створення квестів, івентів.
Створення та налаштування айдлів персонажів, взаємодія персонажів із гравцем. Імпорт та налаштування 3D персонажів та їх анімації, створення анімаційних дерев.
Використовував такі технології, як Visual Studio, Jira, Unity, animator, animation.
Resort Hotel: Bay Story Casual Match 3 Game
Виконував такі завдання як Technical Artist:
Інтеграція балансу та нагород за документом гейм-дизайнера.
Робота зі сценарієм та наповненням сюжету.
Інтеграція 2D та 3D анімацій. Інтеграція спайна.
Базові навички роботи зі сценою та налаштування білдингів.
Виконував такі завдання як QuestsTechnical Artist:
Створення квестів, івентів.
Створення та налаштування айдлів персонажів, взаємодія персонажів із гравцем. Імпорт та налаштування 3D персонажів та їх анімації, створення анімаційних дерев.
Використовував такі технології, як Visual Studio, Jira, Unity, animator, animation.
$2000 / mo
≈ $24000 / year net
Unity Developer
Ukraine · Kyiv · 3 years of experience · Intermediate ·Published 22 April · In passive search
Ukraine · Kyiv · 3 years of experience · Intermediate ·Published 22 April · In passive search
JOX Development
November 2020 – July 2023, Kyiv, Ukraine
Prototyping and development of casual and hyper-casual games:
- Worked on a 3D puzzle game (Towers: Relaxing Puzzle).
- Contributed significantly to the development of a major mobile 3D arcade NDA project. Designed and developed a level editor for the game, designed levels architecture with the team, participated in the level design process. Worked on design and implementation of core game mechanics and features.
- Created over 10 game prototypes across different genres (arcades, puzzles, idle, shooters, runners) from scratch in both 2D and 3D.
- Conducted profiling and optimization to enhance performance, including implementing a custom culling system for efficient rendering, object pooling techniques to optimize resource management, optimizing draw calls.
- Enhanced internal animation tools and implemented animations.
- Actively participated in the UI/UX design process, including building UI prototypes.
- Wrote shaders for VFX and art and developed artist tools for various tasks (blur in texture mipmaps, custom background, 3D particles, creating normal maps for 2d sprites, etc.)
- Worked on procedural generation and destruction.
Good in Unity and C#. Have experience in mobile (Android / iOS) game development, WebGL (itch.io), internal services integration (Unity Ads, Unity Analytics), profiling and optimization. I have worked on a variety of 2D and 3D projects and am proficient in UniRx, Vuforia, DOTween, MongoDB, PostgreSQL, REST/Web APIs, Git (Bitbucket, GitLab, GitHub).
$1500 / mo
≈ $18000 / year net
UE Developer/GameDesign
Ukraine · 2 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · 2 years of experience · Upper-Intermediate ·Published 22 April
2+ years in indie game development of casual mobile games and prototyping mid-core simulators on PC. 1 Year of comercial UE experience on crypto-games projects
$800 / mo
≈ $9600 / year net
Game Designer
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published 22 April
Worked on such projects as
"Assasins Creed Rebellion": post-release support of the game, testing of the new heroes, maps, and campaigns. Work with JIRA and game-design/balance documents
Unannounced project: established workflow from zero, worked on a project from the start of development, created JIRA dashboards, and tickets, worked in collaboration with the dev team on design documents
Roller Champions (STADIA): created test guides for new employees, created test cases, excel documents for tracking workflow, worked with game logs, JIRA, Confluence
The crew: Motorfest: UI/UX prototyping, Implementing UI into the game engine according to design, work in collaboration with UI/UX designers and game designers on in-game UI, FIGMA, Jira, Miro boards.
As a Narrative Game designer I have helped the Octo Games team release 6 titles.I had to take on many different responsibilities. In addition to writing concept documents, scripts, character development and the story flow itself, I sometimes worked on developing and prototyping game mechanics, locations and solutions that would help the players to better immerse themselves in the game.
I had an intership with Nordcurrent as a Game Designer. During my work I was developing live-ops events, balancing event rewards, shop items and planned LiveOps roadmap.
I am actively developing as a Game Designer and studying new technologies and materials. I have experience in creating balance sheets, level design and working on various in-game aspects.
I plan to deepen my knowledge and therefore do not miss the opportunity to study various courses and articles on these topics.
I've completed a lot of courses such as: "Introduction to Game Design" by California Institute of Arts, "Software security" by University of Maryland and many more
Developed a bunch of game concepts, content sheets and even my own TTRPG system for some friendgroup activity based on Fate franchise.