Candidates 694
$5000 / mo
≈ $60000 / year net
Unity3D Developer
Ukraine · 5 years of experience · Intermediate ·Published yesterday
Ukraine · 5 years of experience · Intermediate ·Published yesterday
- Experience in the development of AAA class projects.
- 5+ years of experience in developing commercial applications for PC / Mobile (Android / IOS) / AR(Magic Leap) / VR(Rift 2, Quest, Quest 2, Quest 3).
- Refactoring, code review.
- Implementation 3-rd party SDK and REST API to project.
- Huge gaming experience, knowledge and understanding of game mechanics.
- Good knowledge design patterns principles;
- Good knowledge of C# (SOLID, OOP)
- Zenject
- Experience in integrating with third-party libraries and SDKs.
- Self-learning capabilities;
- Good communication skills.
Game Engines: Unity (5.x, 2017.x, 2018.x, 2019.x, 2020.x, 2021.x, 2022.x)
Advanced technologies: Linq, Mobile Inputs, VRTK, MRTK, ARCore, ARKit, Animation(2d/3d/SkeletalAnimation/Ragdoll), Post Processing Stack, Shadergraph, Cinemachine.
Databases: Firebase, SQLite, MySQL.
Version Control and Collaboration Systems: GIT, Unity Сollaborate, Jira, Confluence, Notion.
Code Analysis: ReSharper, StyleCop.
Tools: Rider, Visual Studio, Source Tree, GitHub Desktop, Gimp, FaceGen Modeller, MakeHuman, OnyxTree, SpeedTree, GeoControl, RealFlow, Crazybump, Photoshop, Krita, Figma
$3000 / mo
≈ $36000 / year net
Game Designer
Czechia · More than 10 years of experience · Upper-Intermediate ·Published yesterday
Czechia · More than 10 years of experience · Upper-Intermediate ·Published yesterday
Game Editors: Unity, Unreal, Core, Quake, Cryengine, Construct, Divinity, Game Maker, Stencyl, Wonder Worlds, Dreams, Staredit
Docs: Google (Docs, Slides, Spreadsheets), Microsoft Office, Wiki, MindMap
Analytics: FireBase, Google Analytics, Unity Analytics, Delta DNA, Devtodev, Self-made
Art: Photoshop, Coreldraw
PM: Atlassian (Jira, Trello), Git
UI/UX: JustInMind, Figma, Pixate
GAME DESIGN EXPERIENCE
2023-now | Bohemia Interactive (AAA)
First Person Shooter, Strategy
- Gameplay & Systems Design: Features, Economy, FPS Combat, Progression, UI/UX, GDD, LiveOps
- Analytics: Players Data, Auditory research, Competitors Deconstruction, Features analysis
2022-2023 | Room8 Studio (mobile+AAA)
Strategy, RPG
- Auditory research, Competitors Deconstruction, Features analysis
- Gameplay & Systems Design: Economy, Combat, Progression, UI/UX, GDD
- Analytics, LiveOps, Configuration
2016-2022 | Catalyst Apps (mobile)
4 different RPG Battlers and 3 different Match3 games
- Gameplay & Systems Design: Turn-based Battle, Bot’s AI, Real-Time Battle, Turn-based Metagame, Real-Time Metagame, Procedural and Predefined Events, Monetization, Sound systems
- Combat Balance: PC stats, NPC stats, PvP events, Objects, Levels, Weapons
- Economy design: Currencies, Prices, Rewards, Events calendar
- Level design: Metagame Maps population, Rhythm, Progression and Learning curve
- Analytics: Tracking system creation, A/B tests, LiveOps
- Configuration System creation & support
- UI\UX: Everythhing
- Story: Lore, Races and Classes description and relationship
- Localization System creation & support
- GDD: Design guides, Game Bible
2015-2016 | Yarki Studio (mobile)
Arcade Physics-based Puzzle for kids, Match3
- Systems & Level design
- GDD: Design guides
2014-2015 | Almost Software (mobile)
Action Tower Defense
- UI\UX
- Combat&Balance: PC stats, NPC stats, Objects, Levels, Economy
- Level design: Rhythm, Progression, Learning curve, Monetization
- Story: Storyline & Dialogues
- GDD: Design guides, Press-kits
ENGINEERING EXPERIENCE
2004-2014 | Beta TV Com
Lead Engineer of Radiophysics and Electronics
- Quality Management System developing/maintaining
- Metrological trials, Technical documentation
- Developing/engineering of Optoelectronics and Antennas systems
ART DESIGN EXPERIENCE
2010-2014 (part time) | PIXEL HALL
Lead Designer
- Technical design: Logo, Brandbook
- Printable Advertising
- Photography, Retouch
CERTIFICATES
Concept in Game Development | May 2015 | Swinburne University of Technology
Gamedesign: On the other side of the game | Apr 2016 | Wargaming
Mobile Game Marketing | May 2020 | devtodev
Game Analytics | May 2020 | devtodev
Live Ops In Games | May 2020 | devtodev
Hyper-casual Games | Jun 2020 | devtodev
A/B Tests In Games | Jan 2021 | devtodev
EDUCATION
2005 Donetsk National University
M.D. of Radiophysics and Electronics
M.D. of Journalism
RECOMMENDATIONS
Please visit Recommendations section at linkedin
$4500 / mo
≈ $54000 / year net
Unity 3D Developer
Poland · 5 years of experience · Upper-Intermediate ·Published yesterday
Poland · 5 years of experience · Upper-Intermediate ·Published yesterday
I'm familiar with version control systems (mostly GIT, but also have an experience with SVN), Atlassian stack (SourceTree, Jira, Confluence, Bitbucket), as well as Zenject(DI) and Mirror (Networking) frameworks.
I can speak Polish and English (both certified by IELTS and NAWA) as well as Ukrainian as mother tongue.
Im case of any questions I can also provide refferences to Team Leads in order to get feedback about me :)
$3000 / mo
≈ $36000 / year net
C++ & Unreal Engine 4/5 Developer
Germany · 2 years of experience · Advanced/Fluent ·Published yesterday
Germany · 2 years of experience · Advanced/Fluent ·Published yesterday
• Unannounced game
Responsibilities:
• Creating new gameplay features and enhancements to existing ones.
• Game optimization
• Troubleshooting and fixing code issues
• Refactoring legacy codebase
• Working with UI
• Creating and maintaining technical documentation to ensure code is easily understood and used by other developers.
• Collaborating with other developers/designers to solve complex problems.
• Proficiency in decomposition and further estimation of the scope of problems with a realistic duration of work.
• AMD FidelityFX™ Super Resolution 2.0 (FSR 2.0) integration.
• Finding game bottlenecks | Working with Unreal Insight and AMD Radeon GPU Profiler.
$3000 / mo
≈ $36000 / year net
Tech Artist, Lead/Senior QA
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
Experience with mobile/desktop/console/web game apps testing, experience with game engine testing (Unreal Engine 4/5)
Project: Tom Clancy's Rainbow Six Extraction - PC/Console game, over 3 million users in first week after release
Searching for issues & creating bug reports
Smoke, regression, functional testing
Working in collaboration with studios around the world
Executing test plans with unique and complicated test cases for a popular large-scale AAA game
Task/people coordinating in sub-team
Mentoring newcomers
Creating daily progress reports, trackers
Maintaining an overall friendly atmosphere :)
Project: RealmCraft, IOS/Android game, over 100 millions downloads
Provided the quality of development in Unity and the final product on mobile phones (Android\IOS)
Designed a lot of test cases for game functionality
Worked closely with developers
Created and executed test documentation - checklists, test plans
Project: Scatter Slots, IOS/Android/PC/Facebook game, over 10 millions downloads
Performed the full test cycle on the web, desktop, and mobile versions of the product, from the start to release
Created and executed all sorts of test documentation
Successfully shipped 5 slots
Provided the testing of all game mechanics, UI\UX, content, logs, features integration
Project: Unreal Engine 5, PC/Mac game engine, "most successful videogame engine" by Guinness World Records
Performed functional / smoke / sanity / regression testing of the game engine
Worked with the latest generations of consoles (environment development setup, troubleshooting)
Created documentation for internal resources
Was a mentor at UE 5 C++ development courses
Provided testing of VR educational platform (API testing, Unity testing, web&mobile testing)
At the EPAM level, made presentations on the features of game testing
Project: MetaLife, IOS/Android game, upcoming release
Provided the quality of development in Unity and the final product on mobile phones (IOS)
Worked closely with developers on startup project
Created and executed test documentation - checklists, regression plans
Provided the testing of all game mechanics, UI\UX, content, logs, features integration
Worked as technical artist on 3D bugfixes, assets implementations, shaders creations, plugins setup
$2000 / mo
≈ $24000 / year net
Unity Developer
Ukraine · 3 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · 3 years of experience · Upper-Intermediate ·Published yesterday
- Efficiently maintained and optimized existing applications
- Developed numerous innovative applications using Unity, focusing on VR and AR technologies
$3000 / mo
≈ $36000 / year net
Unity3D Developer
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
I developed applications and games for mobile devices (iOS and Android) from scratch, and was also involved in refactoring, updating and maintaining released products on mobile platforms.
I have been working on slot (gambling) games on Web GL for several years. All projects were developed from sketch to release product with further product maintance, including a cloud function that receives and sends requests to clients. I have very good experience in optimizing games for Web GL, since several projects used 3D graphics.
Worked on projects with:
* popular Unity libraries (UniTask, DOTween, I2 Localization, etc.)
* DI (Zenject)
* UI layout
* all kinds of service integrations, including advertising ones (Firebase, Sentry, IronSource, etc.)
* mobile games for 10 million+ downloads
* slot games with 3000+ active players
I'm always open to something new, so feel free.
$2500 / mo
≈ $30000 / year net
Unity3D Developer
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · 5 years of experience · Upper-Intermediate ·Published yesterday
$1500 / mo
≈ $18000 / year net
Unity Developer
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published yesterday · In passive search
Ukraine · Kyiv · 2 years of experience · Upper-Intermediate ·Published yesterday · In passive search
I have skills in setting up Unity scenes, animation, level design, sound design, writing C# scripts, SDK integration, UI, DOTween.
Created 3D game prototypes: runners, car driving, top-down games, isometric games.
Developed and published a 2D Hypercasual, Action game called Pulse Pounder. Which is currently available in the play market. I was involved in all stages of the game: ideation, prototyping, scripting, implementation of various mechanisms, customization of user interface elements, integration of advertising SDKs, publishing and updating of the game.
I worked on the development of a text-based online RPG game, which was developed on ASP.NET using the MVC pattern. Engaged in the development and integration of new mechanics into the game.
I worked on the creation and integration into the TPS ММОRPG game of procedural 3D animation. Used for this Unity Rigging Animation
More than 1 year of freelance work experience
More than 1 year of commercial experience
$1000 / mo
≈ $12000 / year net
Unity3D Developer
Ethiopia · 3 years of experience · Advanced/Fluent ·Published yesterday
Ethiopia · 3 years of experience · Advanced/Fluent ·Published yesterday
I have previously worked on a variety of projects like card games, mobile games with Entitas and other nongame applications made with unity like 3D photogeneration from one picture using an AI model along with unity. I currently work as a Unity Developer and What I want to improve on is my visual storytelling through experiences.
Best Game Developer of the Year (10/2022)
Best Graduating Project from SoEEC - Adama
Science and Technology University (09/2021)
National Champions | 3rd Ethiopian Collegiate
Programming Contest (09/2019)
Best Delegate | Ethio-MUN at Mekelle University
(03/2017)