Vfx Artist (offline)

We are looking for a hard-working VFX Artist to join our team.

Main responsibilities:
Handle all aspects of the VFX pipeline, which includes creating content from pre-visualization concepts to final polished assets in game
Assist in the improvement and stability of VFX tools and pipeline
Balance quality with efficiency when working under tight deadlines

Required skills:
Experience with stylized effects
1 year+ of experience creating real-time VFX in Unreal Engine
Advanced skills in 3D/2D Software - Photoshop, Maya/3ds Max/Blender
Excellent skills in VFX development, including timing, shape language, and color theory
Ability to collaborate, but also work independently, and creatively to solve VFX technical challenges
Understanding of VFX asset costs and impact on performance
Proficiency using Shader Graph tools
Ability to thrive in a fast-paced, iterative development environment

What we offer:
Career and professional development;
A competitive salary which is linked to the exchange rate;
Transparent working conditions;
Long-term employment and paid vacation / sick days;
Regular salary reviews;
A cool team and a variety of activities for every taste:
Assistance with relocation;
50% compensation for company English lessons;
50% compensation for educational courses.

Pingle Studio
Supported by the top industry experts from Ukraine, Pingle Studio has built up a wide portfolio of projects, which includes the well-known titles Hello Neighbor and SpeedRunners. Having a profound expertise in Unreal Engine and Unity, our team became a reliable partner for prominent players of video game industry, such as: tinyBuild, Disney, Qualcomm etc.

The job ad is no longer active
Job unpublished on 10 June 2022

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