osirisai

Joined in 2025
85% answers
Osiris Inc is a software development company that is focused on developing a new type of operating system for a more efficient management of various types of businesses. The company retains the services of talented developers in order to create a new type of technology product.
  • · 31 views · 1 application · 2d

    Unreal Engine C++ Developer

    Full Remote · Countries of Europe or Ukraine · 4 years of experience · B1 - Intermediate
    Overview: We are looking for an experienced Unreal Engine C++ Developer to build and integrate components required for a realistic outdoor drone simulation environment. The project involves creating virtual worlds for UAV training using satellite...

    Overview:

     

    We are looking for an experienced Unreal Engine C++ Developer to build and integrate components required for a realistic outdoor drone simulation environment. The project involves creating virtual worlds for UAV training using satellite imagery, procedural generation, and physics-based systems.

     

    Responsibilities:

      •  Develop Unreal Engine 5 C++ modules and plugins for drone simulation.

      •  Integrate Cesium for satellite imagery and terrain rendering.

      •  Implement workflows for 3D object placement (manual, procedural, ML-assisted).

      •  Configure and optimize weather and environmental effects (wind, rain, fog).

      •  Create a drone control emulator plugin using MAVLink and ROS 2, simulating telemetry and video feeds.

      •  Optimize performance for realistic physics and large-scale outdoor environments.

     

    Requirements:

     

      •  4+ years of experience with Unreal Engine (C++/Blueprints).

      •  Strong understanding of UE5 rendering pipeline, physics, and plugin development.

      •  Experience with Cesium for Unreal, terrain streaming, and large-scale world composition.

     

    Nice to Have:

      •  Knowledge of UAV systems and protocols (MAVLink preferred).

      •  Familiarity with ROS 2 integration and simulation workflows.

      •  Proficiency in performance profiling and optimization for real-time simulation.

      •  Experience with machine learning-based asset placement.

      •  Knowledge of Unity, NVIDIA Omniverse, or other simulation frameworks.

      •  Background in robotics or autonomous systems.

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  • · 24 views · 1 application · 1d

    Unreal Engine 5 developer

    Countries of Europe or Ukraine · Product · 5 years of experience · B1 - Intermediate MilTech 🪖
    Main goal will be creating a simulation for different types of UAVs (but currently it is qudrocopter only) This role involves different technologies, such as flight dynamics, weather system, geospatial data, image processing, etc. Need to know UE plugins...

    Main goal will be creating a simulation for different types of UAVs (but currently it is qudrocopter only)
    This role involves different technologies, such as flight dynamics, weather system, geospatial data, image processing, etc.
    Need to know UE plugins development, development under Linux, cross-platform development, multiplayer. Be familiar with such plugins:
    AirSim, Cesium.

     

    Responsibilities:
    - Develop simulation systems and tools in Unreal Engine using C++ (preferred), Python, and Blueprints
    - Integrate, extend and create own plugins (Airsim, Cesium, ROS, Video processing)
    - Implement multiplayer features, real-time video streaming, and swarm behaviors with AI
    - Collaborate with AI engineers to integrate autonomous flight and pathfinding
    - Ensure cross-platform compatibility and development (Windows/Linux)

    Requirements:
    - Solid knowledge of UE5 and strong experience with Unreal Engine development in C++
    - Familiarity with Blueprints and Python scripting
    - Experience with plugin development for UE
    - Be familiar with ROS
    - Knowledge of multiplayer/networking, video streaming, and AI systems
    - Ability to work with large-scale geospatial and simulation data
    - Have knowledge about GPS
    - Be familiar with Ardupilot/Pixhawk stack, mission control apps, drone flight dynamics, parameters
    - Knowledge about Gstreamer, FFMPEG, networking.

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  • · 17 views · 3 applications · 1d

    Unreal Engine Level Designer

    Worldwide · Product · 5 years of experience · B1 - Intermediate MilTech 🪖
    Open position for a practical Unreal Engine Level Designer to create playable, well-structured levels and environments for simulation and gameplay purposes. The primary focus is on designing functional game spaces based on provided reference images, maps...

    Open position for a practical Unreal Engine Level Designer to create playable, well-structured levels and environments for simulation and gameplay purposes. The primary focus is on designing functional game spaces based on provided reference images, maps and structures, ensuring they are ready for immediate use in our Unreal Engine project. When needed, will also create or adapt simple 3D models to support level geometry and layout (no complex high-detail art required).

     

    Key Responsibilities:

    - Design and build playable levels using the Unreal Editor
    - Translate real-world reference images, terrain maps, or concept sketches into usable game environments
    - Implement basic collisions, navigation meshes, triggers, and interactive elements needed for gameplay
    - Optimize level layout for performance and efficient asset usage
    - Create or modify basic 3D models (modular structures, props, terrain meshes)
    - Collaborate with developers to ensure levels integrate cleanly with gameplay logic, AI navigation, and multiplayer systems

     

    Requirements:
    - Solid experience creating levels or maps in Unreal Engine
    - Strong understanding of gameplay-focused level design principles (flow, readability, scalability)
    - Ability to produce clean, modular, reusable level geometry
    - Familiarity with collision setup, lighting basics, and optimization best practices
    - Basic 3D modeling skills for creating placeholder or functional assets
    - Ability to deliver usable environments

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