INDG

Joined in 2021
23% answers
INDG/Grip develop technology that enables engaging, hyper-realistic digital product experiences. Their goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Their offices are in Amsterdam, Bucharest and New York. Clients include Coca-Cola,Heineken, L’Oreal and many others.

Grip is our web-based software that automatically generates visual content. It’s based on photorealistic 3D, capitalising on INDG’s twenty-year-long experience in that field. We’re a team of true enthusiasts that breathe 3D, building our next generation, fully automated content creation pipelines.
  • · 95 views · 13 applications · 13d

    Junior 3D Artist (3ds Max, Vray)

    Full Remote · Countries of Europe or Ukraine · Product · 1 year of experience · Advanced/Fluent
    About INDG At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices...

    About INDG

    At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam and Bucharest. Clients include Adidas, Yamaha, Ralph Lauren, Electrolux, and Philips.

     

    Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them. Our culture brings together creative, tech and business individuals. It’s a heady cocktail that keeps us inspired, empowered and passionate.

     

    What’s Grip?

    Grip is web-based solution that automatically generates visual content. It’s based on photorealistic 3D, capitalizing on INDG’s twenty-year-long experience in that field. 3D is good because once your beer or your juicer or your rocket is on Grip, it can be used and re-used for multiple media: images, videos, iOS apps, and such.

     

    This vision has worked quite well with clients: in less than two years, Grip won Coca-Cola, Nivea, Heineken, L'Oreal and others. As you can imagine, working with these companies requires knowing why, when and how they produce the thousands of visuals we've been trying to automate. Now, Grip is changing every day to accommodate the things we learn.

     

     

    Responsibilities:

    Technical checks of 3D scenes to assure alignment with our internal standards

    Publishing 3D scenes to our platform

    Manage the render farm workload

    Set-up and review metadata on our platform

    Work closely with the PM team and the Sr render artists

    Signal and support with any internal tooling bottlenecks

     

     

    Skills:

    Basic knowledge of 3DS Max, Photoshop and V-Ray

    You will have both an artistic eye and know how to use technology to your advantage

    Good time management

    Very good communicator

    An efficient multitasker

    Upper-Intermediate English

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