Requirements:
Strong hands on experience writing C++ applications.
Experience programming multi-threaded applications.
Understanding of common algorithms and data structures used in game development.
Understanding of engine architecture and software design principles including data oriented architecture.
Experience writing fast and efficient code where CPU speed and memory constraints are paramount.
Experience working with performance analyzing and debugging tools (Intel VTune, AMD CodeXL, PIX, RenderDoc etc.).
Good communication and team skills.
Working knowledge of one of the shading languages (GLSL, HLSL, etc.).
Own pet projects or participation in an opensource project(s).
Responsibilities and Duties:
Working on a game engine.
Analyze and improve performance across all target platforms.
Develop new, maintain and optimize existing low-level systems including but not limited to memory and resource management, streaming, audio and rendering .
Debug and fix crashes, concurrency issues, and platform-specific problems.
Research and propose improvements to processes and pipelines.
Offer:
International team with best in class experience.
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).
Business trips, English courses and a lot of perks.
Unreal Engine 4 tuition.
You’ll be joining a team of like-minded individuals to cooperatively work on a game project.
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