Character Technical Artist (MetaHuman/Real-Time)

$$$$
Product

ICONIC21 is a premier provider of live dealer and casino games, delivering a diverse and immersive portfolio for global markets. We create high-quality gaming experiences focused on innovation, reliability, and strong visual appeal.

We are building an Unreal Engine application: a real-time MetaHuman person talks to players, replies with synthesized voice and lip-sync, and performs game-related actions. This role needs a character/facial specialization, not a VFX TA. You take a photorealistic face all the way to production quality and dress a character so it reads as alive at runtime.

Requirements:
 

  • Strong portfolio of photorealistic characters / digital humans.
  • Maya, MetaHuman, ZBrush, Substance Painter / Designer.
  • Solid understanding of character rigging, skinning, deformation and real-time constraints.

Responsibilities:
 

  • Build game presenter on top of MetaHuman (including Mesh to MetaHuman).
  • Handle groom (hair / brows / stubble) and tune clothing for motion.
  • Build the wardrobe / outfit-variant system for multiple game presenters.
  • Own look-dev and lighting for photorealism (Lumen); tune the facial rig (blendshapes / FACS / ARKit).

Nice to have:
 

  • Marvelous Designer, Chaos Cloth / cloth sim.
  • XGen / hair cards, photogrammetry / scan data, R3DS Wrap.
  • Python / MEL for tools scripting.

What we offer:
 

  • Challenging and exciting tasks, and all the needed tools to achieve them.
  • A real opportunity for professional growth in a team of professionals.
  • 21 days of vacation, 5 flexible days for your needs, 15 sick leave days.
  • National holidays according to the official calendar.
  • Individual benefit limit to support your health and wellness needs.

Required languages

English B1 - Intermediate
Published 29 September
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