Middle/Senior Game Designer

$$$
Product

About Us

We're building an EdTech platform with mechanics similar to Duolingo โ€” think streaks, XP, levels, challenges, and bite-sized lessons that keep users coming back. We believe learning should feel like play, and we're looking for a designer who shares that vision.

 

About the Role

We're looking for a Middle/Senior Game Designer to architect the entire game layer of our mobile learning app from scratch. This is not about adding a progress bar to an existing product โ€” it's about designing a complete game system where learning is the core gameplay loop.

You'll own everything from high-level economy design (XP, currency, rewards) to micro-level interaction patterns (how a single lesson feels, what happens when you fail, why users come back tomorrow). You'll also shape the narrative world โ€” characters, tone, story beats โ€” that gives the experience personality and emotional pull.

This is a project-based engagement with a minimum commitment of 10 hours per week.

 

What You'll Do

  • Design the core gameplay loop: how users enter a lesson, interact with content, receive feedback, and progress
  • Build the game economy from scratch: XP, coins/gems, streaks, lives, energy systems, reward schedules, and monetization hooks
  • Design the progression system: levels, skill trees, difficulty curves, unlockables, and milestones that keep users motivated long-term
  • Create the level design framework: lesson structure, question types, challenge variations, boss levels, and review mechanics
  • Develop the narrative layer: characters, their personalities, story arcs, dialogue tone, and how narrative integrates with gameplay moments (onboarding, achievements, failures, celebrations)
  • Define engagement and retention mechanics: push notification triggers, streak recovery, daily challenges, social features, leaderboards
  • Write detailed Game Design Documents (GDDs) covering systems, mechanics, balancing, and edge cases
  • Create flowcharts, diagrams, and spreadsheets that clearly communicate game logic to developers and designers
  • Collaborate with the product, design, and development teams to ensure mechanics are technically feasible and aligned with learning goals
  • Playtest, iterate, and balance โ€” analyze user behavior data to tune difficulty, pacing, and reward systems

 

What We're Looking For

  • 3+ years of experience in game design for mobile games, gamified apps, or interactive products
  • Strong portfolio or case studies demonstrating game systems you designed โ€” economy, progression, engagement loops
  • Deep understanding of player psychology: motivation, flow state, variable reward schedules, loss aversion, social proof
  • Experience designing difficulty curves and balancing systems that serve diverse user types (casual, hardcore, inconsistent)
  • Ability to think in systems โ€” you see how XP, streaks, lives, content difficulty, and narrative connect into one cohesive experience
  • Excellent documentation skills โ€” you can write a GDD that an engineer can build from without 10 clarifying meetings
  • Familiarity with Duolingo, Memrise, Babbel, or similar gamified learning products โ€” and an opinion on what they do well and what they don't
  • Available for a minimum of 10 hours per week

Nice to Have

  • Experience in EdTech, educational games, or serious games
  • Background in narrative design โ€” writing character dialogue, building story frameworks, defining tone of voice
  • Understanding of behavioral science or learning theory (spaced repetition, active recall, zone of proximal development)
  • Experience with A/B testing and data-driven balancing of game mechanics
  • Familiarity with AI tools and how they can enhance game design workflows
  • Experience designing social/competitive features (guilds, tournaments, cooperative challenges)
  • Background in tabletop game design, puzzle design, or escape rooms

What We Offer

  • Competitive project-based compensation
  • Fully remote, flexible schedule
  • A product with real impact on how people learn
  • Collaborative team

Required languages

English B2 - Upper Intermediate
Ukrainian Native
Published 15 April
23 views
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3 applications
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