Middle/Senior Game Designer
About Us
We're building an EdTech platform with mechanics similar to Duolingo โ think streaks, XP, levels, challenges, and bite-sized lessons that keep users coming back. We believe learning should feel like play, and we're looking for a designer who shares that vision.
About the Role
We're looking for a Middle/Senior Game Designer to architect the entire game layer of our mobile learning app from scratch. This is not about adding a progress bar to an existing product โ it's about designing a complete game system where learning is the core gameplay loop.
You'll own everything from high-level economy design (XP, currency, rewards) to micro-level interaction patterns (how a single lesson feels, what happens when you fail, why users come back tomorrow). You'll also shape the narrative world โ characters, tone, story beats โ that gives the experience personality and emotional pull.
This is a project-based engagement with a minimum commitment of 10 hours per week.
What You'll Do
- Design the core gameplay loop: how users enter a lesson, interact with content, receive feedback, and progress
- Build the game economy from scratch: XP, coins/gems, streaks, lives, energy systems, reward schedules, and monetization hooks
- Design the progression system: levels, skill trees, difficulty curves, unlockables, and milestones that keep users motivated long-term
- Create the level design framework: lesson structure, question types, challenge variations, boss levels, and review mechanics
- Develop the narrative layer: characters, their personalities, story arcs, dialogue tone, and how narrative integrates with gameplay moments (onboarding, achievements, failures, celebrations)
- Define engagement and retention mechanics: push notification triggers, streak recovery, daily challenges, social features, leaderboards
- Write detailed Game Design Documents (GDDs) covering systems, mechanics, balancing, and edge cases
- Create flowcharts, diagrams, and spreadsheets that clearly communicate game logic to developers and designers
- Collaborate with the product, design, and development teams to ensure mechanics are technically feasible and aligned with learning goals
- Playtest, iterate, and balance โ analyze user behavior data to tune difficulty, pacing, and reward systems
What We're Looking For
- 3+ years of experience in game design for mobile games, gamified apps, or interactive products
- Strong portfolio or case studies demonstrating game systems you designed โ economy, progression, engagement loops
- Deep understanding of player psychology: motivation, flow state, variable reward schedules, loss aversion, social proof
- Experience designing difficulty curves and balancing systems that serve diverse user types (casual, hardcore, inconsistent)
- Ability to think in systems โ you see how XP, streaks, lives, content difficulty, and narrative connect into one cohesive experience
- Excellent documentation skills โ you can write a GDD that an engineer can build from without 10 clarifying meetings
- Familiarity with Duolingo, Memrise, Babbel, or similar gamified learning products โ and an opinion on what they do well and what they don't
- Available for a minimum of 10 hours per week
Nice to Have
- Experience in EdTech, educational games, or serious games
- Background in narrative design โ writing character dialogue, building story frameworks, defining tone of voice
- Understanding of behavioral science or learning theory (spaced repetition, active recall, zone of proximal development)
- Experience with A/B testing and data-driven balancing of game mechanics
- Familiarity with AI tools and how they can enhance game design workflows
- Experience designing social/competitive features (guilds, tournaments, cooperative challenges)
- Background in tabletop game design, puzzle design, or escape rooms
What We Offer
- Competitive project-based compensation
- Fully remote, flexible schedule
- A product with real impact on how people learn
- Collaborative team
Required languages
| English | B2 - Upper Intermediate |
| Ukrainian | Native |