Unity Technical Artist

About the project:
A new venture in the mobile gaming space is reinventing chess, making it fun and accessible for everyone. Founded in 2024, the team focuses on mobile-first experiences that blend tradition with innovation. Through simplified mechanics, interactive tutorials, and creative game modes, the project aims to turn chess into a mainstream digital pastime enjoyed worldwide.

Requirements: 
- 2+ years professional experience with Unity. 
- Proficient with Unity UI system. 
- Ownership of 2D/3D art pipelines and asset import settings. 
- Skilled at profiling, customizing, and optimizing art assets and scenes. 
- C# expertise; experience writing Editor extensions and tooling โ€“ Advantage. 
- Proficient with CG/HLSL/ShaderLab; hands-on shader authoring โ€“ Advantage. 
- Chess knowledge โ€“ Advantage.

Responsibilities: 
- Implement and optimize Unity art pipelines for 2D/3D assets.
- Develop and refine Unity UI systems for mobile gameplay.
- Profile and optimize assets/scenes to ensure performance.
- Author shaders with CG/HLSL/ShaderLab to enhance visuals.
- Build custom tools and editor extensions in C# to support workflows.
- Collaborate with artists and designers to deliver polished game experiences.

Required languages

English B2 - Upper Intermediate
unity ui, 2D animation, 3D, C#, HLSL, ShaderLab
Published 10 November
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