3D Character Artist

About us:

Migdal Entertainment builds cutting-edge gaming platforms for operators worldwide. Our mission is to revolutionise the iGaming industry through reliable, scalable and innovative Unity-based solutions.


Key duties:

- Model, texture and rig character assets for slot-machine avatars, mascots & UI characters.

- Create facial rigs / blendshapes for expressive animations.

- Optimize characters for mobile/web (poly count < 10k, efficient shaders).

- Collaborate with animators & developers to integrate characters into Unity scenes.

Qualifications:
Must-have: 

- 4+ years character modelling/ texturing experience.

- Strong skills in ZBrush, Maya/3ds Max & Substance tools.

- Understanding of topology for animation & deformation.

- English fluency; Slovak optional. 
Preferred:
- Portfolio of stylised or semi-realistic game characters (incl. rigging).
- Experience with Unity’s Animator Controller and Timeline.
- Knowledge of iGaming character branding / mascot design.
- Ability to create simple particle effects or shaders for characters.
 

Compensation:

- €30 000 – 48 000 gross/yr + performance bonus.

- 25 days paid vacation, flexible hours, hybrid work model.

- Health insurance, meal vouchers, hardware stipend (high-end workstation).

Required languages

English B2 - Upper Intermediate
Published 2 October
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