3D Character Artist
About us:
Migdal Entertainment builds cutting-edge gaming platforms for operators worldwide. Our mission is to revolutionise the iGaming industry through reliable, scalable and innovative Unity-based solutions.
Key duties:
- Model, texture and rig character assets for slot-machine avatars, mascots & UI characters.
- Create facial rigs / blendshapes for expressive animations.
- Optimize characters for mobile/web (poly count < 10k, efficient shaders).
- Collaborate with animators & developers to integrate characters into Unity scenes.
Qualifications:
Must-have:
- 4+ years character modelling/ texturing experience.
- Strong skills in ZBrush, Maya/3ds Max & Substance tools.
- Understanding of topology for animation & deformation.
- English fluency; Slovak optional.
Preferred:
- Portfolio of stylised or semi-realistic game characters (incl. rigging).
- Experience with Unityβs Animator Controller and Timeline.
- Knowledge of iGaming character branding / mascot design.
- Ability to create simple particle effects or shaders for characters.
Compensation:
- β¬30 000 β 48 000 gross/yr + performance bonus.
- 25 days paid vacation, flexible hours, hybrid work model.
- Health insurance, meal vouchers, hardware stipend (high-end workstation).
Required languages
English | B2 - Upper Intermediate |