3D Artist β Environment / Props
About us:
Migdal Entertainment builds cutting-edge gaming platforms for operators worldwide. Our mission is to revolutionise the iGaming industry through reliable, scalable and innovative Unity-based solutions.
Role overview:
- Create high-quality, low-poly game-ready assets (buildings, interiors, props) for iGaming titles.
- Produce textures, normal maps and material setups in Substance Painter/Designer or Quixel Mixer.
- Optimize assets for mobile & web platforms (LOD, texture atlasing).
- Work closely with Unity developers to integrate assets and ensure correct lighting/shadows.
Requirements:
Must-have:
- 3+ years professional 3D art experience (games or interactive media).
- Proficiency in Maya/3ds Max/Blender + Substance Suite.
- Strong understanding of UV layout, baking & optimisation.
- English communication; Slovak a plus.
Preferred:
- Portfolio showing low-poly, stylised or realistic casino environments.
- Experience with Unityβs HDRP/URP pipelines and shader authoring.
- Knowledge of iGaming visual style guidelines (branding, compliance).
- Ability to rig simple props or create basic animations.
What we offer:
- Salary β¬28 000 β 45 000 gross/yr, based on seniority.
- 25 days vacation + public holidays, flexible schedule, remote-work up to 2 days/week.
- Private health insurance, meal vouchers, equipment allowance (high-end graphics tablet).
Required languages
English | B2 - Upper Intermediate |