Weapon Skin Artist (offline)
Необходимые навыки:
• Have at least 2 years of relevant experience in game industry, with at least 1 shipped title
• Have a strong drawing skills
• Have a strong knowledge in Photoshop
• Have a basic texturing in Substance Painter
• Have a basic understanding in 3ds Max and ZBrush
• Have a basic understanding of shaders and materials
• Strong 2d, ability to take a concept image of varying detail to 3d model
• Demonstrate excellent creative and technical problem solving ability
• Strong attention to overall detail, with ability to prioritize tasks, focusing attention on the most important parts to maximize schedule
• Must be committed to delivering the best possible results and achieving visual expectations
• Possesses the ability to take direction and feedback from the team as well as contribute ideas
• Understands the artwork is functional to the game, has game play relevance and implications
• Passion to weapons/military
• Be able to adapt to new technologies
• Ability to work in strict deadlines
• Be able to read technical documentation in English
Обязанности:
• Provide technical process to deliver content
• Take ownership of content production technical aspects
• Work closely with Lead Artist/Senior Artists, Concept Artists, Animators and Designers on design and function of weapons, and attachments
• Set up and integrate assets into game engine
Test is required Interview only after test done
Предлагаем:
• Competitive salary level
• Modern and convenient office in close proximity to the metro
• Ideal working conditions
• Medical insurance
• 27-days paid vacation
• Training programs
• Corporate events and team buildings
• Have at least 2 years of relevant experience in game industry, with at least 1 shipped title
• Have a strong drawing skills
• Have a strong knowledge in Photoshop
• Have a basic texturing in Substance Painter
• Have a basic understanding in 3ds Max and ZBrush
• Have a basic understanding of shaders and materials
• Strong 2d, ability to take a concept image of varying detail to 3d model
• Demonstrate excellent creative and technical problem solving ability
• Strong attention to overall detail, with ability to prioritize tasks, focusing attention on the most important parts to maximize schedule
• Must be committed to delivering the best possible results and achieving visual expectations
• Possesses the ability to take direction and feedback from the team as well as contribute ideas
• Understands the artwork is functional to the game, has game play relevance and implications
• Passion to weapons/military
• Be able to adapt to new technologies
• Ability to work in strict deadlines
• Be able to read technical documentation in English
Обязанности:
• Provide technical process to deliver content
• Take ownership of content production technical aspects
• Work closely with Lead Artist/Senior Artists, Concept Artists, Animators and Designers on design and function of weapons, and attachments
• Set up and integrate assets into game engine
Test is required Interview only after test done
Предлагаем:
• Competitive salary level
• Modern and convenient office in close proximity to the metro
• Ideal working conditions
• Medical insurance
• 27-days paid vacation
• Training programs
• Corporate events and team buildings
About HELSI
Ciklum is a top-five global Digital Solutions Company for Fortune 500 and fast-growing organisations alike around the world.Our 3,500+ Developers located in the Delivery Centres across the globe, provide our clients with a range of services including outsourcing software development, Enterprise App Development, Quality Assurance, Security, R&D, Big Data & Analytics.
Company website:
https://www.ciklum.com/
DOU company page:
https://jobs.dou.ua/companies/ciklum/
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