Hitica is looking for a motivated Level Designer who will join our team to build amazing games together
Responsibilities:
Design levels from idea to final assembly
Build levels in the game engine, from prototype to release ready
Optimize levels in current projects
Collaborate with 2D and 3D artists and developers to define asset specifications and quality control
Set up materials and lighting
Improve in-game economy, monetization, and game balance
Support game design documentation
Being responsible for the quality of implemented features
Close work with team leads
Qualifications:
2+ years of experience as a level designer and/or game designer
Extensive knowledge of Unity tools
Excellent sense of scale, proportion, and composition
Understand the principles of level design
Understand principles of game balance
Experience creating features as a Game Designer
Experience with version control systems (SourceTree, GIT, etc.)
Creative and flexible approach to work
Up-to-date portfolio with examples of your work
Would be nice:
Experience with related specialties in the game industry
Knowledge of optimization methods
Skills in creating visual effects
Technical savvy - understanding the nuances of development, how certain mechanics are arranged from the technical side, and project structure.
English from intermediate level
Why do we enjoy working here?
Fully remote position
The possibility of self-realization
Creative and career growth
Friendly team of professionals
An interesting innovative project
Competitive salary
Paid vacations and sick leave
![djinni analytics](/static/images/chart-preview.png)
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