Senior Game UI/UX Designer (offline)

Main responsibilities:

UI
—Thinking over and detailing the UI concept;
—Support / correction of already created UI interfaces;
—Final rendering of all UI elements;
—Meeting design;
—Creation of full-fledged interactive UI prototypes;
—Knowledge of Axure (or similar services) is above average;
—Excellent knowledge of moqups.com service (or similar services).
UX
—Creation of the structure, logic of the user interface;
—Ability to collect and connect texture atlases of the interface;
—Support / correction of already created UI interfaces;
—Understanding the principles of “Usability”;
—Experience in adapting Ui / UX for different platforms: PC, consoles, mobile.

Required skills and items:
—Basic knowledge of Unreal Engine 4, Unity;
—Blueprint / UMG knowledge;
—Gaming on all major platforms, experience in how game mechanics work;
—Understanding of the principles of game development, documentary support of game projects from the UI / UX side;
—Ability to visualize and present information;
—Constant monitoring of market trends, understanding of the design principles and creation of interfaces for different genres of games;
—Better to work on projects at the same time.

What we offer:
—Competitive salary linked to the exchange rate;
—Regular salary revisions;
—Paid vacation / sick leave;
—Transparent working conditions;
—Professional development: compensation of 50% of the cost of training courses, video courses;
—50% reimbursement of expenses for corporate English classes;
—Cool team with various activities for every taste;
—Comfortable office;
—We provide assistance when moving from other cities.

The job ad is no longer active
Job unpublished on 5 February 2022

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