Technical artist (offline)

Now we are working on the cross-platform mobile game: city builder with supply chains. The project is on the release stage.

The team is open-minded and likes to bring new ideas to work. Grab your chance to be a part of a global product company and use opportunities for career progression.

Required:

2+ years of experience on a similar position
2+ years of experience with graphics in Unity
Experience with graphic performance optimisation
Experience with Unity animation tools
Understanding of render pipeline
Experience with writing shaders and particle system
Experience with Unity Sprite Atlas and Asset Bundles
English skills enough to explain technical decisions to non-technical people

Responsibilities:

Prepare and insert raw art pieces received from Art Department, into the Unity-based game
Work on graphic performance optimisations
Make special effects and shaders for the game
Insert and optimise all the animations in the game
Assembling and optimising game UI and other prefabs
Working closely with Art and Dev departments
Demonstrating and discussing pros and cons on different solutions for certain issues


Send us your CV and join to our team!

The job ad is no longer active
Job unpublished on 6 March 2022

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