Surface Artist for UNITY GAME (see SIMS VR/AR) (offline)

Possible tasks (depending on your interest and suitable):

.Improve/Upscale/Fix all the existing textures
.Producing original textures from/for architecture/organic models (e.g. Occlusion map, Specular map, Normal map, Roughness map, Albedo map)
.Set up materials and maps for appealing models inside Unity
.Generating unwrapped UV maps/fixing UV maps issues for the models (Uv0-Uv1

Your skills/experiences:

Important:

.Experience with 3D programs (e.g., Maya, Blender or 3ds Max)
.Experience with Substance Painter, Substance Designer and/or ZBrush
.Experience with Unity is a great advantage and needed for some tasks above
.Knowledge how to set great PBR and photorealistic materials
.Depending on the area of responsibility (see above) the relevant exprience
.Passion for game development
.English (fluent, if possible, also technical English)
.Problem-solving oriented, proactive, and high-quality awareness
.Excellent eye for details

Advantageous:

.Experience as Surface Artist for video games
.Having and eye for appeal to produce great materials
.Education in technical artist, animation and/or software development
.German language

The advantageous of our job offer:

.Eventually leading position in a rapidly growing company with big goals
.Varied work with a lot of personal responsibility and decision participation
.Strong appreciation of your performance and great influence on product development
.Acquire highly-sought after skills and experience (focus on future technologies
.Insights into state-of-the-art technologies and testing of state-of-the-art approaches
.We are promising pioneer in gaming and avatar
.Our high market potential allows rapid salary increases
.Very flexible work hours and remote working (part-time work also possible)

About Avataris

We, the international software company Avataris (https://avataris.io), are developing a game with Unity 3D, which, like "The Sims", focuses on interpersonal relationships, but at the same time uses maximum realism and state-of-the-art technologies. For example, the user experiences our game from the ego-perspective – optionally also in VR or AR – and has to deal with virtual avatars that create the perfect illusion both optically and functionally (e.g. using AI, speech recognition, complex personality, procedural animations, physical hair and VR hand interactions, etc.). As part of our team, you would work with cutting-edge technologies and Unity's state-of-the-art achievements to push the boundaries of realism and create a breathtakingly beautiful game with unique depth and gameplay concept. Our market potential is enormous given the thematic niche, which means high chances of rapid advancement and salary increases for you.

Company website:
avataris.io

The job ad is no longer active
Job unpublished on 22 January 2022

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