Technical Artist (Unreal Engine) (offline)

Main responsibilities:
β€” Create and customize materials for various needs, including mobile devices;
β€” Create and customize VFX effects;
β€” Adjust the lighting in the scene, atmospheric / weather effects;
β€” Model and texture objects of the environment, architecture;
β€” Optimize content for the requirements of mobile devices;
β€” Work with Blueprints.

Required skills:
β€” Confident 3ds Max or Maya packages user;
β€” Knowledge of import/export of FBX, material settings, and collisions;
β€” Solid skills of working with bitmap graphics software;
β€” Experience with UE4;
β€” Understanding of the basic principles of creating artistic and atmospheric effects (magic, shots, water, dust, fog, rain, etc.);
β€” Texture creation skills;
β€” Knowledge of the basics of composition and color science;
β€” Observation and perseverance;

Will be an advantage:
β€” Skills of sculpting and character modeling;
β€” Knowledge of the basics of working with rig and animation;
β€” Procedure texturing software knowledge;
β€” Particle system building skills

What we offer:
β€” Fast hiring and clear process;
β€” 20 Paid Vacation Days ;
β€” 10 Paid Sick Leave Days;
β€” Regular salary reviews;
β€” Personal Development Plan for clear growing of skills;
β€” Accountant support and full taxes coverage;
β€” Comfortable Office Location and the ability to work remotely ;
β€” Relocation Support;
β€” Corporate English lessons ;
β€” Advanced training: compensation of 50% of the cost of training courses, video courses;
β€” Career Path and Mentorship Program;
β€” Referral internal Program: Active Program with Great Bonuses;
β€” Π‘ommunity of people who understand your game passion.

Feel free to send us your CV. We can’t wait to make great games with you !

The job ad is no longer active
Job unpublished on 30 September 2022

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