Business Analyst (Technical Product Owner) (offline)

Responsibilities
Collaborate closely with technical and business stakeholders to create and prioritise the backlog for one or more of our web and mobile games.
Work closely with the Solution Architects, producers, scrum master, art and development leads to design technical solutions to deliver the product visions.
Define and elaborate epics and user stories.
Inspire and motivate the development teams to deliver innovative and exciting solutions within allocated timeframes.
Promote Continuous improvements.
Act as knowledge broker to resolve blockers and technical dependencies.

Requirements
Essential
Experience in a technical role(software developer, tester or technical analyst).
Experience in writing Technical Design Documents or Technical Requirements;
Experience in working in an agile team, ideally as a scrum product owner
Solid knowledge of client-server architectures and network concepts.
Ability to understand technical details of a system and foresee edge case scenarios and performance issues in a proposed solution.
Able to manage development and delivery across different locations and time zones.

Nice to have
Experience in a games/mobile apps development studio.
Experience in JIRA and managing development backlogs, writing detailed user stories and creating flow diagrams.
Experience in relational databases, SQL and integration with third party systems.
Passion for experience in social/mobile games field.
Scrum product owner certification

Benefits
24 Paid Vacation Days and Additional Days Off
Paid Sick Leaves
Learning & Development
English Classes
Comfortable Office Location
Office Wellbeing
Team Building
Travel: Business Trips to UK
Gifts: New Year Gift, Birthday Gift, Welcome Box for New Starters
Career Path and Mentorship Program
Parental Leave: Maternity and Paternity Leave
Referral Program: Active Program with Great Bonuses
Relocation Support
Performance Review and Bonus
Medical Insurance and Sport Activities Compensation

About Product Madness

Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre.

Company website:
https://www.productmadness.com/

DOU company page:
https://jobs.dou.ua/companies/product-madness/

The job ad is no longer active
Job unpublished on 17 February 2022

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