At least 1 year of experience in creating art for games (preferably slots)
Excellent knowledge of Photoshop
About Product Madness
Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre.
DOU company page:
Job posted on
19 February 2021