Technical Artist (offline)
- Integrate creative assets (art and visual effects) into the game;
- Create precise 2D design and animations in Unity according to existing mock-ups;
- Analyze and optimize the design to satisfy art and performance needs, or keep the balance between beautiful and fast;
- Working as part of a Kyiv based agile cross-functional team that also includes Unity Developers, QA engineers and Backend developers.
REQUIREMENTS:
- Strong skills in Creative Suite Master Collection, mostly Photoshop, Illustrator and Flash;
- A profound understanding of key-frame animation;
- Production experience in Unity;
- Experience with Unity’s Shuriken particle system;
- Understanding of content creation/management pipelines for game production;
- Experience working with both artists and engineers and understanding the gap between both disciplines;
- Strong understanding of rendering pipeline (materials, draw-calls, batching, texture atlas);
- Ability to analyze tech design performance-wise;
- Ability to analyze and improve workflows to enhance group productivity;
- Good spoken and written English is a MUST;
- Portfolio - is a must.
Preferred:
- Experience creating and working with shaders;
- Ability to sketch;
- Understanding of 3D concepts;
- Previous experience working in gaming companies.
BENEFITS:
- Competitive salary with yearly performance reviews
- Employee Referral Program
- Vacation: 20 business days, unlimited sick leave
- Flexible working schedule
- Comfortable, centrally-located office with sport and recreation areas, bus shuttle to subway stations
- Fully stocked kitchen
- Medical insurance, gym and swimming pool
- Maternity leave
- Corporate events (Happy hours on Fridays, team buildings, and parties)
- Corporate gifts for birthdays and work anniversaries
- Training & Development/ Tuition reimbursement
- Company equipment: macOS
- Relocation assistance for nonlocal candidates
- Bicycle / Car parking
The job ad is no longer active
Job unpublished on
18 March 2021
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