High-poly sculpting in Zbrush Low-poly modeling in Max / Maya Creation of UV mapping and texture baking (normal, AO, etc.) Ability to follow and correctly interpret / improve the concept idea Teamwork skills Being up-to-date with Art & Design literature and best practices to continue driving the studio's Art & Design expertise
Requirements
Capability to independently modeling, texturing and sculpting Good knowledge of anatomy and topology Familiarity with art production and pipelines Appreciation and understanding of teamwork Stylized Art portfolio or strong desire to work with it High standards of work quality and artistic taste; Love games
Will be a plus
Rig and Animation skills Texturing in Substance Painter and/or hand-painted texturing
About OUTLOU:D
OUTLOU:D is a new-wave game development studio where life balance, common sense, humor and result orientation meet each other and create a perfect environment. Having decades of experience in mobile and console games we want to build the best mobile midcore experience for players.