Project Description:We are looking for a developer who can optimize shaders for modern ray-tracing engine developed by our team. Rendering engine is going to be integrated into gaming engines like Unreal, Unity, CryEngine.
Responsibilities:
Contribute to optimization, quality and performance improvements of GPU rendering library.
Maintain the library on x86 and GPU platforms.
Ensure feature parity and code portability.
Evangelize Engineering through open source contributions and organized events.
Participate in future generation architectural decision making efforts with other leads on the team.
Mandatory Skills:
Knowledge of GPU Pipeline and 3D Graphics principles.
Experience in designing and implementing applications using C/C++ with powerful graphics or GPU compute APIs like OpenGL, DirectX, Vulkan, OpenCL.
Experience in development and debugging of application on GPU platforms (nVidia and AMD).
Experience in shaders optimization to get maximum performance from hardware.
Experience working in continues delivery environment.
Nice-to-Have Skills:Game Development, Vulkan, Microsoft DirectX, OpenGL
About Luxoft
Luxoft is a high-end application outsourcing provider of choice and a trusted technology advisor to Global 2000 and medium-sized growth companies that apply compelling technologies to obtain leadership positions in their respective markets.
Luxoft today finds the Best talents, proposes career growth & employment benefits. Our teams are involved in high complicity & innovative projects for the Top leaders companies around the Globe.
Company website:
https://career.luxoft.com/locations/ukraine/
DOU company page:
https://jobs.dou.ua/companies/luxoft/
The job ad is no longer active
Job unpublished on
2 July 2020
Look at the current
jobs
C / C++ / Embedded
Kyiv→