Senior Simulation Engineer (Physics) (offline)

By applying industry-leading algorithms and methods, you will build and deliver the tools that let developers create amazing games, no matter whether the target platform is mobile, desktop, console or VR.

MAIN TASKS AND RESPONSIBILITIES:
Develop Physics engine code that helps build realistic, immersive motion into games on the client’s platform.
Research cutting edge concepts and unique solutions to deliver new functionality
Select the right balance of performance and fidelity to achieve the best outcome for each use case.
Carry the torch for the future of Physics simulation in user-generated games.
Self-organize and take ownership of a project throughout its full lifecycle.

EDUCATION, SKILLS AND EXPERIENCE:
MUST HAVE:
At least 4 years of working with physics or motion simulation for interactive environments, perhaps in a gaming environment.
Fluent in dynamics/3D motion simulation. Motion simulation concepts, including rigid body spatial representation, collision detection, mechanical joints, equations of motion and 3D vector math.
Strong in C++ programming: Pointers, templates, and raw blocks of memory are your everyday tools to write high-performance code.
Self-sufficient: Experienced in working with internal and external stakeholders to deliver projects that keep working once they’re done.
Eager to learn: Able to adapt to a dynamic-everything environment where pre-computation isn’t always possible.
A leader: Comfortable in defining and championing a plan to improve Physics capabilities over time, and marshal others to your cause. Engine/platform oriented: You might have helped develop a game engine from scratch or done other similar projects.
Resource minded: You have probably worked in alternate and constrained platforms like consoles or mobile devices.
Also:
Fluent English (oral & written) and communication skills in general
Rigor in high code quality and other engineering best practices
Ability to learn quickly
Experience working in Agile environment

About Capgemini Engineering

Lohika is the IT software development company specializing in product innovation and engineering services for cutting-edge technology companies. Founded in 2001, we have grown to 1000+ Software Engineers and 6 development offices all over Ukraine (Kyiv, Lviv, Rivne and Odesa). Today Lohika is a part of the Altran Group.

Lohika company provides premium software engineering services to leading technology companies. Our customers usually range from startup to high growth and VC backed companies, which drives a culture of acceleration and innovation. We are sure that team extension is the only engagement model which works best. You’re looking for your next big thing, aren’t you? So are we, hoping it’s you! Jump at your chance!

Lohika is a socially-oriented company. That’s why we are constantly working on the extension of our benefits package and always strive to offer more attractive conditions to our employees. Our corporate culture is based on confident work-life balance approach, no overtimes, loyalty in questions of employees demands.

Company website:
https://www.lohika.com.ua/company

The job ad is no longer active
Job unpublished on 29 June 2020

Look at the current jobs Gamedev Odesa→

Similar jobs

Senior Game Designer (Slot Games) at Sigma Software Group

Bulgaria, Czechia, Poland, Portugal, Ukraine

Game Developer (JavaScript/TypeScript) at Brainrocket

Relocate, Bulgaria, Cyprus, Malta


All jobs Unity Odesa    All jobs Lohika