We are seeking a talented Platform Programmer to join our team. The job will require improving existing engine features to meet project goals, SDK maintenance, and resolving cross-platform issues with a proprietary multiplatform engine.
Development and support of in-house game engine (4A Engine).
Take ownership of console abstraction features like save/load, input, and memory management.
Debug problems with core engine systems and middleware.
Troubleshoot platform-specific problems.
Improve load times.
Diagnose and resolve issues with platform memory management and budgeting.
Writing necessary supporting documentation.
3+ years of professional experience.
At least one shipped AAA title on consoles.
Bachelor's degree in Computer Science.
Strong C++ programming skills.
Demonstrated experience coding and debugging multi-threaded systems.
Proven experience developing and shipping for the PS4, XB1.
Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).
Collaborate with Artists, Designers, and other Programmers.
Excellent problem solving and time management skills.
Experience with one of modern game engines.
Understanding of the full software development life cycle.
Experienced in profiling techniques on multiple platforms.
Sony and Microsoft publishing requirements and processes.
Desire to help drive the improvement of the game engine year-over-year.
A passion for games.
About 4A Games
The studio was established in Kyiv, Ukraine in 2005 by experienced game industry professionals with the aim of creating premium quality games for the latest generation gaming hardware and personal computers. In Summer 2014, the studio moved its headquarters and over 50 members of staff and their families from Ukraine to Malta. In January of 2020, we opened a brand new custom built office in Kyiv and moved our existing local team there.
All our experience, talent and enthusiasm go into creating games with deep story, unique gameplay elements, and highly detailed believable environments. In addition to that, our in-house developed 4A Engine is constantly evolving with the latest industry trends, and being highly scale-able, delivers good performance on older devices while providing amazing visuals on high-end machines.
Currently at the heart of the company are over 150 talented designers, programmers, artists, sound specialists, and writers from all over the world, with a diverse and unique set of backgrounds, bringing years of experience in software development and computer games in particular.
We are driven first and foremost by our Design department. Gameplay, Player Experience, and Atmosphere are king. While we do have feature owners, we welcome ideas and feedback from anywhere and anyone. It doesn’t matter what you were hired for, if you want to put in the effort to help make a feature better, we encourage you to be a part of the process. Building from this, our team is primarily self-driven, and we are responsible for our own time management to get the job done. To balance this however, we do have traditional management structures in place which help ensure we meet our goals on time.
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