Senior 3D Artist (Levels) (offline)

RESPONSIBILITIES
Work closely with Designers, Concept Artists, and Art Directors to create man-made and natural objects, parts of levels, and playable scenery.

REQUIREMENTS
A minimum of 3 years of experience in AAA game development, modeling, and texturing environments.

Superior eye for light, shade, color, and detail in creating texture maps.

An exceptional understanding of form, shape, structure, and silhouette.

Extensive knowledge of Maya/Max/Modo, Photoshop, ZBrush, XNormal.

Able to work creatively as part of a large or small group.

Have shipped at least one AAA PC or console title in a similar position.

PREFERENCES
Knowledge of tools like Marvelous Designer, World Machine, Houdini, Speedtree, etc.

Knowledge of work automation tools (scripting, using special software).

Experience with Unity or Unreal.

Knowledge of architecture styles and manufacture principles.

Mathematical background.

Study on organics like landscape and vegetation.

Equivalent on the job experience.

A passion for games.

About 4A Games

The studio was established in Kyiv, Ukraine in 2005 by experienced game industry professionals with the aim of creating premium quality games for the latest generation gaming hardware and personal computers. In Summer 2014, the studio moved its headquarters and over 50 members of staff and their families from Ukraine to Malta. In January of 2020, we opened a brand new custom built office in Kyiv and moved our existing local team there.

All our experience, talent and enthusiasm go into creating games with deep story, unique gameplay elements, and highly detailed believable environments. In addition to that, our in-house developed 4A Engine is constantly evolving with the latest industry trends, and being highly scale-able, delivers good performance on older devices while providing amazing visuals on high-end machines.

Currently at the heart of the company are over 150 talented designers, programmers, artists, sound specialists, and writers from all over the world, with a diverse and unique set of backgrounds, bringing years of experience in software development and computer games in particular.

We are driven first and foremost by our Design department. Gameplay, Player Experience, and Atmosphere are king. While we do have feature owners, we welcome ideas and feedback from anywhere and anyone. It doesn’t matter what you were hired for, if you want to put in the effort to help make a feature better, we encourage you to be a part of the process. Building from this, our team is primarily self-driven, and we are responsible for our own time management to get the job done. To balance this however, we do have traditional management structures in place which help ensure we meet our goals on time.

Company website:
http://www.4a-games.com.mt/

The job ad is no longer active
Job unpublished on 28 June 2020

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