Gameplay Programmer (offline)

RESPONSIBILITIES
Development and support of in-house game engine (4A Engine).

Ability to rapidly prototype feature ideas, and then properly implement features once determined to be final.

Keep track of code quality and style.

Determine tasks to implement features and systems, and accurately determine associated timelines.

Implement features taking care to write efficient code and with an eye to a quality end-user experience.

Write clean, professional, and maintainable code.

Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

Writing necessary supporting documentation.

APPLY
REQUIREMENTS
3+ years of professional experience.

Bachelor's degree in Computer Science.

At least one shipped title on consoles.

Strong C++ programming skills.

Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

Excellent math skills.

Experience with one of modern game engines.

Experience with multiplatform development.

Excellent problem-solving skills.

Self-direction and motivation.

Understanding of the full software development life cycle.

Management and leadership skills.

PREFERENCES
Experience with other leading engines a plus (Unreal/Unity/etc).

Proactive attitude.

Desire to help drive the improvement of the game engine year-over-year.

A passion for games.

About 4A Games

The studio was established in Kyiv, Ukraine in 2005 by experienced game industry professionals with the aim of creating premium quality games for the latest generation gaming hardware and personal computers. In Summer 2014, the studio moved its headquarters and over 50 members of staff and their families from Ukraine to Malta. In January of 2020, we opened a brand new custom built office in Kyiv and moved our existing local team there.

All our experience, talent and enthusiasm go into creating games with deep story, unique gameplay elements, and highly detailed believable environments. In addition to that, our in-house developed 4A Engine is constantly evolving with the latest industry trends, and being highly scale-able, delivers good performance on older devices while providing amazing visuals on high-end machines.

Currently at the heart of the company are over 150 talented designers, programmers, artists, sound specialists, and writers from all over the world, with a diverse and unique set of backgrounds, bringing years of experience in software development and computer games in particular.

We are driven first and foremost by our Design department. Gameplay, Player Experience, and Atmosphere are king. While we do have feature owners, we welcome ideas and feedback from anywhere and anyone. It doesn’t matter what you were hired for, if you want to put in the effort to help make a feature better, we encourage you to be a part of the process. Building from this, our team is primarily self-driven, and we are responsible for our own time management to get the job done. To balance this however, we do have traditional management structures in place which help ensure we meet our goals on time.

Company website:
http://www.4a-games.com.mt/

The job ad is no longer active
Job unpublished on 28 June 2020

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