Game Networking Engineer (offline)
Strong proficiency (5+ years of experience) with C/C++ software development.
Excellent understanding of real world networking code and architecture for games, along with common protocols and performance implications.
Experience developing games to maintain interactivity over real-world networks with latency, packet loss, inconsistent packet delivery, etc.
Knowledge of implementation of server and backend systems.
Familiarity with databases, web services, and client integration with services from C++ client code (e.g. RESTful APIs, SQL queries, etc).
Ability to understand and revamp existing codebases to suit needs of network communication.
Passion for Nintendo-style video games a plus.
Passion for developing, efficient and elegant features ground-up.
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