Candidates 28
$4500 / mo
≈ $54000 / year net
Middle/Senior Software Developer
Ukraine · Odesa · More than 10 years of experience · Intermediate ·Published yesterday · In passive search
Ukraine · Odesa · More than 10 years of experience · Intermediate ·Published yesterday · In passive search
I also have 10 years of experience as a С++ developer in Automotive (Navigation).
Skills: C++ 17, Java, STL, Multithreading, SQL, XML, Linux, Qt, Thrift.ME, Boost C++ Libraries, MOCCA, Git, Perforce, Object Oriented Analysis/Design, PlantUML.
$3500 / mo
≈ $42000 / year net
Senior Software Developer
Ukraine · Kyiv · More than 10 years of experience · Upper-Intermediate ·Published yesterday
Ukraine · Kyiv · More than 10 years of experience · Upper-Intermediate ·Published yesterday
$3200 / mo
≈ $38400 / year net
C++ developer
Ukraine · Odesa · More than 10 years of experience · Upper-Intermediate ·Published 22 April
Ukraine · Odesa · More than 10 years of experience · Upper-Intermediate ·Published 22 April
OOP/OOD, Agile, Waterfall, TDD
Perforce, SVN, Git, Jazz RTC
Agile, Watetfall, TDD
Fast learner of necessary technologies/toolchains
Huge experience in reading and understanding tech docs like SRS/TRS/SAD, and how to communicate with REQ-engineers, who are responsible for it.
Knowing of basic test principles.
Good planning skills
Ability to work in stress situations/under pressure
Always open for learning new technoligies
$3500 / mo
≈ $42000 / year net
C++ Developer
Ukraine · Odesa · 7 years of experience · Advanced/Fluent ·Published 22 April
Ukraine · Odesa · 7 years of experience · Advanced/Fluent ·Published 22 April
I have very strong knowledge of C++ up to C++17, experience with C, Qt, Python x86 Assembly and Lua, as well as about 5 years of development for Linux.
Also, I have Advanced level of English language and a master degree in telecommunications.
Currently I am looking for a new interesting C++ project.
2021 – present: AI/ML C++/CUDA Developer - Lohika/Capgemini
– participating in successful development of the NVIDIA plugin for
Intel OpenVino toolkit which is able to run dozens of neural
network models – working with C++17, CUDA/cuDNN/cuTensor
and Python
– participating in the development of CPU Plugin for Intel
OpenVino toolkit, i.e. optimizing CPU kernels with Assembly
instructions and XByak JIT kernels
– development of highly optimized code for tensor processing
operations on the proprietary hardware accelerator, working
with both hardware-specific low-level C/C++ code and highlevel C++17 user code
2020 – 2021: Navigation Software Developer - Intellias
– working with the multi-layer complex architecture of C++/Qt car
navigation application, including routing, guidance, search,
rendering, UI and traffic components
– deep architectural analysis of various defect issues of the
navigation application using software requirements, bash and
Python scripts and navigation utilities
– accomplishment of large amounts of tasks in tight timelines
2017 – 2020: Automotive Software Developer - Luxoft
– C++, C, Qt programming for Linux and real-time operating
systems: interfaces implementation, inter-process
communication, shared memory management, build
environment setup with Make, CMake and Linux shell tools,
strings and XML parsing
– HMI development: UI development: screens, transitions,
implementation of complex interface connections and finding
non-trivial solutions with limited tools and options
– Lua, Python, bash scripts development: handling user input,
images, texts and widgets dynamic displaying, positioning and
moving, parsing and processing large XML files
– interviewing new candidates, mentoring and teaching new
employees, team leading.
2015 – 2016: Game Developer - Blam! Games
– computer games development
– composing of algorithms for visualization of various effects for
graphical user interface, mini-games, casual games (C++,
Cocos2d-x, Kanji Game engine)
– optimization of system resources usage by game applications.
- Participating in the development of Intel CPU Plugin, e.g. optimizing CPU kernels with Assembly instructions and XByak JIT kernels.
- Working with very complex hardware and software architecture including the platform specifics, hardware-specific low-level C and C++ code and high-level user code written in C++17 and using the newest language features.
- Development of highly optimized code for tensor processing operations on the proprietary hardware accelerator
- Understanding the multi-layer complex architecture of C++/Qt car navigation application, including routing, guidance, search, rendering, UI and traffic components, on short notice.
- Deep architectural analysis of various defect issues of the navigation application using software requirements, bash and Python scripts and navigation utilities.
- Implementing inventive approaches into the rigid and limited system.
- Developing own component in the project with complex legacy structure.
- Successfully learning unfamiliar scripting language (Lua) on short notice.
- Participation in a strict code review process
- Being successfully involved into game development specifics, learning new language features, patterns and tricks as well as game engine specifics on very short notice.
- Accomplishment of large amounts of tasks in tight timelines.
- Successfully going through several rough deadlines, working under considerable pressure.
- Successfully leading a team of developers.
- Working in multi-national team by strict agile process with daily scrum meetings, time logging etc.
$5000 / mo
≈ $60000 / year net
C/C++ / Python developer
Ukraine · 4 years of experience · Upper-Intermediate ·Published 22 April · In passive search
Ukraine · 4 years of experience · Upper-Intermediate ·Published 22 April · In passive search
2003 - embedded C/C++ developer in Odrex R&D (Odessa) where I was responsible for gambling machines firmware development
2008 - 2009 embedded C/C++ developer in Monada (Kherson) where I was responsible for harvester ECU's firmware development
2009 - 2010 remote mobile developer in WEPRO where I was responsible for Windows Mobile and Android development.
2022.06 - remote C++ developer at Adapt Framework Solutions.
2022.08 - remote C++ developer at Global Logic.
I have basic understanding of AI/ML frameworks (pytorch and tensorflow) including underlaying math, able to create simple models, deploy and use complicated pre-trained models. Completed Andrew Ng's ML course on Coursera.
$3200 / mo
≈ $38400 / year net
C++ Game Developer
Ukraine · Odesa · 6 years of experience · Upper-Intermediate ·Published 20 April
Ukraine · Odesa · 6 years of experience · Upper-Intermediate ·Published 20 April
Participated in the creation of software for two automotive companies with C++ as the main language, Lua, Python and Rust for scripting. Used MS Teams for team communication and Jira as task tracker; also used these programs and technologies - Visual Studio, Qt, git, Jira, CMake, gerrit, github, conan, jenkins, artifactory, linux, docker, yaml.
Used the rendering engine API to create scripts that draw the interface on the virtual screen to check the location of elements, as well as to obtain text sizes. Rendering of texts into images and subsequent saving and comparison of images to detect defects. Color slider renderer with a dynamic number of colors, with the ability to select and customize the slider.
$3500 / mo
≈ $42000 / year net
C++ Developer
Albania · 4 years of experience · Advanced/Fluent ·Published 19 April · In passive search
Albania · 4 years of experience · Advanced/Fluent ·Published 19 April · In passive search
Responisibilities: implementing new UI features, requirements analysis and bugfixing using proprietary graphic engine paired with C++, XML and Photoshop. Have commecrial expirience in RTC Jazz, IBM Rhapsody.
Jan 21 - Jan 22: Connectivity, Embedded Development
Responisibilities: writing and maintaing code for a Linux-based gateway OS using C++03 and Javascript sometimes.
Jan 22 - Now: Automotive, Embedded Development
Responisibilities: writing and mainaing code using C++17. Writing component & unit tests.
$4000 / mo
≈ $48000 / year net
C++ Developer
Ukraine · Odesa · 4 years of experience · Upper-Intermediate ·Published 16 April
Ukraine · Odesa · 4 years of experience · Upper-Intermediate ·Published 16 April
My responsibilities include analyzing requirements, designing architectures, implementing features, fixing bugs, and building and debugging projects for multiple platforms. I also work on enhancing the UI editor to optimize the development workflow and improve user experience.
Previously, I worked with Unreal Engine 4 and implemented a plugin for real-time video and audio communication within game projects.
With a passion for using various technologies to solve complex problems, I am committed to delivering high-quality solutions that meet the needs of both developers and end-users.
$5000 / mo
≈ $60000 / year net
Senior Software Engineer
Ukraine · Odesa · More than 10 years of experience · Upper-Intermediate ·Published 14 April · In passive search
Ukraine · Odesa · More than 10 years of experience · Upper-Intermediate ·Published 14 April · In passive search
Extensive experience in developing backend programs in Golang, Python, Typescript languages (Nest.js, Django)
Vast experience in the development of embedded software (C/C++), client-server systems and databases.
$3000 / mo
≈ $36000 / year net
Розробник
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
Ukraine · Odesa · 4 years of experience · Advanced/Fluent ·Published 11 April
I've been working with C++ up to C++17 standard, also with pure C, in Linux-based projects: new features, benchmarking, optimization, raw data processing
My regular toolset includes Visual Studio / VS Code, CMake, Docker, Google Test, Jenkins, Jira, Git, Perforce, SVN
Able to create shell and Python scripts, UML diagrams, code generators
Also, I have master degree in Computer Sciences and currently preparing for C1 English exam
C++ Developer in Luxoft Ukraine
06/2020 - Present, Odesa Automotive domain, navigation system, early-stage automotive platform
with HMI management tools and benchmarking framework
Developed new functionality to enhance vehicle
perfomance, safety and user experience
Optimized the build process on Jenkins, halved the time of obtaining the build
Expanded the ruleset for CMake static code analysis and
formatting tools (Clang-format, Clang-tidy) to make the
codebase support process more transparent and
standardized
Worked on tasks connected with collision detection, lane- keeping assistance, proactive navigation
Optimized maps, created new views for seamless UI/UX
perception, improved routes and tracks calculation
Added benchmarking tools to track the platform efficiency and productivity of the signal processing
Embedded developer in Luxoft Ukraine
05/2019 - 06/2020, Odesa Automotive domain, software update system, middle layer libraries
Took part in R&D of software features to optimize fuel
efficiency, manage energy consumption, and promote eco- friendly driving
Created mappings between different signals and interfaces, improved algorithms that extracted useful information from raw data
Adaptated and improved automated testing system
Recovered testing units
Unreal Engine / C++ Developer on Freelance / Project format
11/2020 - 01/2022,
Took part in AA / AAA videogame porting to consoles and
mobile platforms
Improved game engine performance under severe resource constraints
Transformed blueprint functionality to C++ code to achieve better CPU / GPU perfomance
Long-term project, R&D would be a benefit
Close communication, low bureaucracy level
Gamification in working processes might be a plus
Working from 8 to 5 - a minus )