Candidates 27
$2000 / mo
≈ $24000 / year net
Unity developer (C#)
Ukraine · Kharkiv · 5 years of experience · Pre-Intermediate ·Published 13 April
Ukraine · Kharkiv · 5 years of experience · Pre-Intermediate ·Published 13 April
-Strong command of C# and a high level of competence in Unity.
Design Patterns
-Experience with various patterns like MVC/MVP, State, Observer, Command, ObjectPool, Strategy, Composite.
Platforms
-Game development for PC, WebGL, Android and iOS.
Development and Optimization
-Prototyping and experience working with someone else’s code.
-Fixing bugs and bringing projects to release.
-Optimization of games using batching and profiler.
Network Code
-Experience with network code (PhotonPun, Firebase) and remote database.
Game mechanics
-Working with different types of game mechanics including Match3, City Builder, RTS, Tower Defense, Simulators and more.
Navigation
-Experience with wayfinding algorithms including NavMesh Unity and effective use of algorithms such as:
-Dijkstra’s Algorithm (Dijkstra): Used to optimize the movement path in projects with graphs.
-A* (A-star): Implemented to improve the accuracy and efficiency of object navigation in the game.
Animation and VFX
-Interact with animators to achieve smooth and realistic transitions between character movements.
-Create visual effects (VFX) to enhance gameplay using Unity’s built-in tools and more.
-Interacting with ready-made Spine animation and implementing it into the project
$1500 / mo
≈ $18000 / year net
Sound Designer
Ukraine · Kharkiv · 6 years of experience · Beginner/Elementary ·Published 13 April
Ukraine · Kharkiv · 6 years of experience · Beginner/Elementary ·Published 13 April
Worked with over 25 game development studios on genres: battle royale, slots, arcade,
match3, action, hyper-casual, and mobile shooter. Completed more than 100 projects.
Own a studio for working with sound, licensed software, and libraries of sounds, and instruments.
$3500 / mo
≈ $42000 / year net
Senior Unity Developer
Ukraine · Kharkiv · 9 years of experience · Upper-Intermediate ·Published 8 April
Ukraine · Kharkiv · 9 years of experience · Upper-Intermediate ·Published 8 April
My primary focus has been on mobile game development, specifically hyper-casual and mid-core projects. Additionally, I have worked on projects involving VR technology, particularly with the Oculus Quest 2.
I'm experienced in handling MVVM, MVC, ECS, DI, FSM, Singleton and Observer design patterns when required. Besides my development skills, I've also dabbled in various other roles such as Designer, Illustrator, and Video-Editor, having accumulated over 4 years of experience in those areas.
Throughout my career, I have created a wide range of creative content, including Mobile Game Ads, YouTube videos, and TikTok videos. Moreover, I possess the ability to contribute to various aspects of a project, such as designing Logos, Icons, Video Previews, UI/UX, Video Ads, and 2D Animations, among other things.
$1600 / mo
≈ $19200 / year net
QA Engineer
Ukraine · Kharkiv · 3 years of experience · Intermediate ·Published 2 April
Ukraine · Kharkiv · 3 years of experience · Intermediate ·Published 2 April
Basic knowledge of HTML, CSS, MySQL, Postman;
Understanding of client-server architecture (HTTP);
Knowledge of SDLC, BLC, QA process;
Knowledge of the QA methodologies and approaches;
Experience in creation of QA documentation: Test Cases, Checklist, Test Plan and Bug Reports;
Understanding of VCS work principles;
Experience in testing of web, mobile, pc, console application;
Experience of using:
Jira, TestRail, Trello, Asana, ClickUP, Testmo, Confluence, Notion;
Android Studio, iMazing, 3uTools, Nintendo Target Manager 1/2;
Charles, Firebase, Adjust, Hydra, AppsFlyer;
Git, Fork, Sourcetree, Unity;
$5000 / mo
≈ $60000 / year net
Senior Java Developer
Ukraine · 7 years of experience · Upper-Intermediate ·Published 1 April
Ukraine · 7 years of experience · Upper-Intermediate ·Published 1 April
on time despite tight deadlines.
Implemented new game features in collaboration with designers.
Enhanced game engine performance, achieving improved gameplay
stability.
Actively engaged in code reviews, mentorship, and knowledge
sharing.
Developed a map creator tool using Java Swing.
Worked on a Unity-based client application for an unannounced
project, using C# for gameplay development, complementing the
server-side Java components.
Maintained Automotive subscription and navigation services,
ensuring optimal performance for users.
Resolved low-level system issues, boosting performance and
stability.
Worked on a large Automotive system handling maps and
route/service subscriptions.
Collaborated with a bank to enhance their document automation
system.
Developed an ATG module for rehashing user passwords, enhancing
security for users.
Contributed to a Hippo CMS-based system, improving user
experience and security.
$5000 / mo
≈ $60000 / year net
Senior/Tech Lead Unity3D Developer
Ukraine · 9 years of experience · Upper-Intermediate ·Published 29 March · In passive search
Ukraine · 9 years of experience · Upper-Intermediate ·Published 29 March · In passive search
$1500 / mo
≈ $18000 / year net
Разработчик Flash
Ukraine · Kyiv · 7 years of experience · Intermediate ·Published 25 March
Ukraine · Kyiv · 7 years of experience · Intermediate ·Published 25 March
Adobe Photoshop, Abobe Flash
Alternativa3d, Nape, Box2d
SVN, JIRA, VK API, Pure MVC
$2000 / mo
≈ $24000 / year net
Unity3D Developer
Ukraine · Kharkiv · 3 years of experience · Intermediate ·Published 25 March
Ukraine · Kharkiv · 3 years of experience · Intermediate ·Published 25 March
Найчастіше займався реанімуванням легасі проектів
на платформах Android, Ios в жанрі дитячих навчальних ігр.
На таких проектах:
1) Oбновляв сторонні sdk,
2) Переписуав залежності проектів на Zenject,
3) Імплементував Firebase(analytics and remotes), Google Mobile Ads і т. д.
4) Рефакторив, або переписував все що не стосується гемплея(project architecture, ui, analyticsm, localization etc.)
5) Після реамінування - реалізовував монитизаційні фічі та добавляв метагейм.
Також працював в команді, що розробляла інструментарій для інших команд розробки.
Наприклад:
1) Реалізовував аудіосистему на основі Master Audio,
2) Писав editor tools для техдизайнерів,
3) Реалізовував масштабний сервіс для зустрічної реклами.
Ще маю досвід навчання інтернів та менторінгу джунів.
На базі нашої команди ми з колегою навчали 3-х інтернів, яких по досягненню ними junior рівня, забирали до себе на проекти.
1) Готував лекції,
2) Проводив презентації технологій і інструментів,
3) Менторив їх на учбових проектах,
4) Проводили з ними merge review,
5) Допомогав їм рефакторити свій код,
6) Розбирались як у них так цікаво зламався git, що все пропало)
Додатково на їх учбовому проекті виконував деякі менеджерські задачі: планували з ними спрінти, естімейтили задачі, відслітдковували прогрес.
В подальшому менторив 2-х з них (вже джунів) на продуктових задачах.
Реанімував 2 легасі проекта, що роками не були придатні до підтримки та розширення . Тепер придатні.
Разом з колегою написали масштабний рекламний сервіс (для зустрічної реклами). Це позбавило величезних проблем інтеграції і використання попереднього сервісу.
Налаштував взаємодію команди розробки з командою локалізаторів. Стандартизувати формати даних, узгодили спеціальні вимоги. Написав "технічну" документацію для локалізаторів і добився щоб її використовували.
Це вирішило проблему хаосу в табличках локалізації і дозволило впровадити часткову автоматизацію процессу додавання локалізації.
Від роботи хочу мати можливості для розвитку.
$5000 / mo
≈ $60000 / year net
Problem Solver | C++ Expert | Poet
Ukraine · Kharkiv · 5 years of experience · Advanced/Fluent ·Published 21 March
Ukraine · Kharkiv · 5 years of experience · Advanced/Fluent ·Published 21 March
I have a Bachelor's degree in Computer Science from Simon Kuznets Kharkiv National University of Economics. During my studies, I learned the fundamentals of programming, data structures, algorithms, and software engineering. Prior to this, I worked as a C++ Game Developer at G5 Games, where I developed cross-platform games using the company's proprietary game engine. I worked closely with game designers and QA to create world-class games that delight and inspire players.
$1600 / mo
≈ $19200 / year net
Unity Developer
Ukraine · 4 years of experience · Intermediate ·Published 18 March · In passive search
Ukraine · 4 years of experience · Intermediate ·Published 18 March · In passive search
MaPanda
An educational project for a child where teachers and psychologists can communicate with a child through a magical character. On the project, I was developing the call screen and its functionality using Unity and custom Realtime Server as well as the main login functionality, connecting to the API with Unity RestClient, developing Realtime Server using .Net Core on a TCP connection. Development of WebRtc service in TypeScript on websockets, as well as the development of a RT load testing service using the .Net core, which was controlled using the API and also allowed you to view statistics on the RT load
Role:
Unity and .Net Realtime Developer.
Tools:
Unity, C#, Firebase, Zenject, UniTask , XCode, Custom backend, Realtime Server, .Net Core, TypeScript, TCP, WebSockets, WebRtc, Docker, Prometheus, Agora, Git(SourceTree, GitHub)
Description:
TotTiles
educational puzzle game for kids. During the game, the child needs to trace the outline of the character by dots - decorate it and assemble a puzzle with it. Developing from scratch to release.On the project, I developed the basic mechanics of the game, the main and game menus, and was involved in the implementation of purchases, analytics, UI
Role:
Unity Developer.
Tools:
Unity, C#, Firebase, Zenject, XCode, AppsFlyer, Git(SourceTree, GitHub)
Description:
Scratch Story
educational word - puzzle game for kids. During the game, the child needs to put letters in the empty cells of the word, and then erase the “blackness” above the picture that denotes this word, and the child will be shown the correct spelling of the word if he made mistakes at the first stage of the game. Developing from scratch to release.On the project, I developed the basic mechanics of the game, the main and game menus, made simple animation, and was involved in the implementation of purchases, analytics, UI
Role:
Unity Developer.
Tools:
Unity, C#, Firebase, Zenject, XCode, AppsFlyer, Git(SourceTree, GitHub)