24 June

Senior/Lead iOS Developer 🔥

Kyiv · $4000 · 8 years of experience · Advanced/Fluent

I am an iOS Developer with over 8 years of software development experience, during which I have worked with all core stack for iOS/Mac OS platforms (Cocoa, Cocoa Touch, Core Graphics, Core Data, Core Animation, GCD, and so on).

CoreAnimation, CoreData, GCD, iOS, Objective-C, UIKit, CoreLocation, MacOS, Swift, MVC, MVVM, VIPER

Successfully delivered bunch of projects - from enterprise platforms to iOS games. Worked both as part of the team and alone, also had experience of leading the project.

Looking for a position where I could take whole/huge responsibility of the iOS-side of the product.

24 June

iOS Developer

Lviv · $400 · 1 year of experience · Advanced/Fluent

I've been working in the 'softjourn' company as a trainee IOS developer. And I have gained a lot of experience from more qualified developers, so now I have more skills and confidence to work on more complex projects.

iOS, Swift, Git, UIKit, Xcode, CoreData, REST API, OOP, JSON, MVC, Multithreading, Autolayout, firebase

The fact that I can find a solution even for those tasks that seem indescribable. I can also sit for a long time, refactoring the code until it's perfect.

Interesting and complex projects. A great team. The possibility to gain new essential hard and soft skills. Competitive salary.

21 June

Senior iOS developer 

Remote work, Ukraine · $4000 · 10 years of experience · Advanced/Fluent

Objective-C, Swift, UIKit, Foundation, Networking, OpenGL, DCI, DSP, CoreData, CoreGraphics, REST API, ObjCRuntime, CocoaTouch, AVFoundation, Git-Flow

iOS, Objective-C, Swift

I wrote the runtime block call interception. Pull-request will never be accepted, though, as the project was declared as a final release and only bug-fixes will be accepted. I'm the winner of the winners, yay. I maintain my experiments and reusable code in a GitHub repo. My development approaches are being used by over 70 people I taught and worked with, that are currently successfully working in Ukrainian, US and Singapore companies. I created and lead to success the iOS department in my current company. I participated in over 60 successfully finished projects.

Remote work.

20 June

Senior iOS Developer

Remote work, Ukraine · $3500 · 5 years of experience · Advanced/Fluent

• OOP/Design Patterns • Xcode IDE, iOS SDK • Swift/Objective-C • Multithreading • Networking • Custom Interfaces/Animations, Storyboard/Programmatically Interfaces, Storyboard/Programmatically Autolayout, Gesture Recognizers • CocoaTouch, UIKit, CoreData, In-App Purchases, WebSockets , Alamofire, SwiftyJSON, Social Networks SDK’s, Google Maps SDK, Fabric, Amazon WS, Firebase, Batch, Wowza SDK, Google Analytics, AppsFlyer • Cross-platform framework developing • Git, Redmine, Jira, Targetprocess • Test Flight, HockeyApp • Publishing to AppStore

19 June

iOS Developer

Remote work, Russia · $4000 · 4 years of experience · Advanced/Fluent

Swift, Obj-c

iOS, Swift, Objective-C

I have successfully developed and maintained following apps: 1. Alfa-bank mobile (Obj-c/Swift) - top Russian banking app. I Developed several new features, including new main screen and nav ui, feature of regular payments, feature of card2card payments and financial planner. 2. Cassby cloud cashier app service I'm good with VIPER MVVM Moya CoreData Realm SnapKit Swinject Sourcery Google Maps/Apple Maps Facebook/VK SDK XCTest XCUITest

19 June

macOS/iOS Senior developer

Remote work, Ukraine · $4500 · 7 years of experience · Advanced/Fluent

iOS, MacOS, Cocoa, Cocoa Touch, Android, Android SDK, Windows Phone, Windows Forms, UWP, C#, Objective C, Objective-C, Swift, Java, JIRA, Git

Cocoa, Cocoa Touch, iOS, MacOS, Objective C, Objective-C, Android, Android SDK, Swift, C#, Jira, Windows Forms, Windows Phone, Java

~70 iOS/macOS приложений за 7 лет, 10 приложений для Android и несколько для Windows Phone/Windows/UWP

Интересные проекты, особенно под macOS.

18 June

iOS developer 

Remote work, Ukraine · $3000 · 9 years of experience · Advanced/Fluent

- Overall 9 years of work experience. - 7+ years of work experience with Objective-C and iOS SDK. - 3+ years of work experience with Swift - 20+ application deployed to the App Store. - Strong object oriented programming skills. - Deep understanding of applications architecture and design. - Extensive experience in UIKit, Foundation, Core Animation, - - Core Graphics, Core Data. - Solid experience with Facebook, Twitter APIs. - Solid experience with multi-threading (GCD and NSOperation) - Experience with advanced UI, graphics, animations and highly interactive multimedia apps. - Experience in iOS deployment platforms like TestFlight and Diawi. - Experience with Web services via JSON/XML and 3rd party libraries integration - Expert in iOS design and architecture patterns. - Experience in various integrations with banks and payment gateways. - Team Lead experience (about 3 years) in establishing and managing a professional team of developers. - Regular and extensive experience in negotiating technical aspects, composing specifications, estimating development costs and risks, designing architecture, picking appropriate tools and technologies for all major projects. - Ability to learn new technologies and provide required results fast. - Good stress tolerance, is a good team player, with strong communication skills.

Remote job only

18 June

iOS Engineer/Team Lead/Solution Architect

Remote work, Ukraine · $4500 · More than 10 years of experience · Advanced/Fluent

Congratulations! You are in a right place if you are looking for a Solution Architect / Team Lead / iOS Engineer My core skill set is mostly about iOS Apps development and I’m experienced in: - Various applications and services/platforms launch and support - Convert Business logic to Tech requirements - Solid Solutions Design and implementation Couple of projects in my bag: • Gadget Flow - Tech & Gear https://thegadgetflow.com/ - Project: Discover the latest products and crowdfunding projects, create your feed, and wish list, and get access to our exclusive deals. - Position: Solution Architect / iOS Engineer - Responsibilities: = Design Frontend-Backend interaction interface, = Design and develop iOS app from scratch, - Tech stack: Objective C / Swift, CoreData, Alamofire, CoreAnimation, MemoryManagement • AIMY, Dating app (Not available in UA and RU) https://itunes.apple.com/us/app/aimy/id1188385719?ls=1&mt=8 - Project: Dating app in a Tinder like style. Register and set up your account, compose a 3D-Photo, start swiping and find your love. Motion-sensor rotation for 3D-photos, Chat, search settings and more are under the hood) - Position: Solution Architect / iOS Engineer - Responsibilities: = Design Backend Structure, micro-services distribution and responsibilities = Design AWS structure = Design Frontend-Backend interaction interface, = Design and develop iOS app from scratch, - Tech stack: Objective C / Swift, RealmDB, Alamofire, AVFoundation, MemoryManagement, Jira, Bitrise CI • Geomain — The Next Generation Address https://itunes.apple.com/ua/app/geomain-the-nextgen-address/id1375477836?mt=8 - Project: Locations based platform that simplify your address to a single word. - Position: Solution Architect / Account Manager / iOS Engineer - Responsibilities: = Compose the requirements for backend and frontend teams = Design Frontend-Backend interaction interface, = Design and develop iOS app from scratch, = Manage iOS/Android apps development = Manage backend development - Tech stack: Objective C / Swift, CoreData, Alamofire, CoreAnimation, MemoryManagement • Plarium LTD. Social network games for Facebook with 100+ million users - Project: MMO Strategy Total Domination - Position: Flex/Flash Developer / TeamLead

Swift, Objective-C, REST API, CoreData, iOS, Git, Xcode, Jira, MVVM, GCD, CoreLocation, Scrum, sockets, JSON, Multithreading, MVC, firebase, realm, CoreBluetooth, Cocoa Pods, AWS, CI/CD, MapKit, UIKit, SOLID, Foundation, Storyboard, Architecture, RealmSwift

Challenging requirements Gentle team

16 June

iOS Developer, Swift Engineer, Objective C

Remote work, Ukraine · $3750 · 6 years of experience · Advanced/Fluent

Senior developer in international teams and projects. • 4+ years with Objective-C, Swift. • Cocoa Pods. • 3d-party libraries. • CoreData, SQLite. • Realm.io. • Experience in WEB-technologies, REST APIs, XML/JSON. • Frameworks, Location Frameworks, MapKit, Google Maps. • Push notifications, local notifications. • Submitting to AppStore, profile management. • Test distribution: TestFlight, AppHockey, TestFairy. • Mixpanel, Google Analytics. • Fabric.io: Crashlytics, Digits. • Multi-threading, blocks. • Audio frameworks, video frameworks. • in-App purchase. • adMob. • Parse API. • Experience with Git, Jira, Redmine, Trello. • JavaScript (base). • Understanding of web technologies: PHP, JavaScript, HTML, CSS, HTTP

15 June

Software Engineer

EU, USA, Japan, Germany, Canada, Berlin, Tokyo · $5550 · 8 years of experience · Advanced/Fluent

• 8+ years of developing for iOS platform using Objective-C and Swift • Game developer and 3D engine tools developer at Unigine using C++ and different scripting languages. • Shipped a variety of products on 5 platforms (Windows, Linux, macOS, iOS, Android) including but not limited to: ⠀⠀⠀- Duriana, a popular Asian mobile marketplace ⠀⠀⠀- OilRush, 3D real-time strategy game for iOS and Android. ⠀⠀⠀- Valley Benchmark that is used to heat up GPUs and CPUs all over the world I want to move closer to the metal and looking forward to working on a project where code performance matters.

C++, C, OOP, DOD, Swift, Objective-C, UIKit, Unity3D, SIMD, Low latency, Git, SVN, Mercurial, Visual Studio, Xcode, vim, RxSwift, OpenGL

Drastically improved code quality, reduced crash rate by 99%, improved performance and made iOS client for Duriana marketplace release possible in a short time. Increased feature development speed and testability by iteratively redesigning application's architecture between release cycles. Improved technical processes and app's robustness by enforcing software development practices such as code reviews, "warning is an error" and sticking to a code style. Ported 3D real-time strategy game Oil Rush from Windows/Linux/macOS to mobile platforms (iOS, Android). Reduced space occupied by UI assets by 600% by implementing an asset compression technique. Optimised frame rates and reduced spikes by optimising game logic hot paths and assets. Reduced memory consumption by memory allocation optimisation

I'm looking for a project with technical challenges where performance really matters and new feature development goes hand to hand with in-time technical debt payments and performance optimisations. C, C++, Rust, Swift, you name it.

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